Elvas Tower: Lags by MG with route (24 GB) - Elvas Tower

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Lags by MG with route (24 GB) Lags with Monogame, but not with OR 1.5.1. Rate Topic: -----

#11 User is offline   Luis 

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Posted 01 March 2024 - 09:13 AM

Hello everyone

Brilliant, can't wait :D can finally continue testing.

Thank you very much!

Greeting
Luis

#12 User is offline   Rogue 

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Posted 05 March 2024 - 09:38 AM

Hello everyone,

I can also confirm this behaviour in the MG-Version.
I use identical options in the MG- und regular version but the grafic in the MG-Version is some kind of "pumping".
Sometimes soft but mostly unbearable heavy.

Here are some other observations I made (within the ORTS MAKA Mannheim-Karlsruhe - Route):

- the pumping is independent from the FPS-Rate. Even at 80 FPS this effect occurs.
- sometimes it depends in which direction the player is looking. For example: In the cab-view the pumping is existant. When I press the camera view "2" and look in the other direction, it's sometimes less intense.
- it does not happen with every route. But I have no idea what could cause this...

I hope that this miracle can be solved. And as Luis and I said: the regular version runs smooth.

All the Best
Boris

#13 User is offline   Csantucci 

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Posted 05 March 2024 - 11:27 AM

Does this occur continuously or only every x seconds?

Boris, can you please attach a logfile?

#14 User is offline   Rogue 

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Posted 05 March 2024 - 11:40 AM

View PostCsantucci, on 05 March 2024 - 11:27 AM, said:

Does this occur continuously or only every x seconds?

Boris, can you please attach a logfile?


Hi Carlo,

this occurs continuously and very rhytmic.
I attached the Log-File for you

Boris

Attached File(s)



#15 User is offline   engmod 

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Posted 05 March 2024 - 12:19 PM

Hi Boris,

I don't believe you have any hope with a cpu that old.
I ran one of those 20 years ago.

#16 User is offline   steved 

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Posted 05 March 2024 - 12:43 PM

I finally traded out a Phenom a few years back when one of my kids gave me an RTX3060.
The Phenom would play Monogame using the RTX but it wasn't pretty.
You have a bottleneck? Your cpu and mobo can't handle as much data as your video card can.
Randy

#17 User is offline   Rogue 

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Posted 05 March 2024 - 03:35 PM

But why are there no problems with the regular version?
This runs smoothly and I assume it's the same graphic-engine?

#18 User is offline   engmod 

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Posted 05 March 2024 - 05:49 PM

There is only half the amount of code in regular version.

24GB is an ENORMOUS route.

#19 User is offline   copperpen 

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Posted 06 March 2024 - 08:13 AM

I have been doing some testing on this "pulsing" phenomenon using the old PRR East Region V2. I have the following observations which indicates that somewhere after the release of the base 1.5.1 version a code change took place which introduced this "pulsing". As Rogue has stated 1.5.1 does not have it. The latest Testing version does as does ORMG. I will test further versions over the weekend to track down where the change took place.

#20 User is offline   Rogue 

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Posted 06 March 2024 - 09:51 AM

At the moment my latest Test-Version is the 1.5.1-905-gaf8fb30c5 and this looks good.

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