Elvas Tower: Exhaust color and density - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Exhaust color and density Rate Topic: -----

#1 User is offline   drjayyyy 

  • Fireman
  • Group: Status: First Class
  • Posts: 116
  • Joined: 26-February 09
  • Gender:Male
  • Country:

Posted 17 October 2023 - 11:24 AM

Hello. I would like to make the exhaust on a TrainSimulations SD70Ace darker/dirtier. [That's right Dam The Emmisions People !!! http://www.elvastower.com/forums/public/style_emoticons/default/fyou2.gifhttp://www.elvastower.com/forums/public/style_emoticons/default/rtfm.gif] I see in the engine file the settings "ORTSDieselEngines" for exhaust. IdleExhaust ( 0.05 )
MaxExhaust ( 1.0 )
ExhaustDynamics ( 0.1 )
ExhaustDynamicsDown ( 0.05 )
ExhaustColor ( 00 fe )
ExhaustTransientColor( 00 00 00 00)
Any suggestions on what give the desired effect?

#2 User is online   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 7,094
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 17 October 2023 - 02:27 PM

Hello.
Dieselsmoke.ace texture does.

ExhaustColor ( 00 fe ) is misspelling in manual. 00 rr gg bb should be there.
00000000 will be very black opaque color. (r,g,b, are hexadecimal expressions of intensity for red, green and blue components, from 0 (00) to 255 (ff)

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users