Elvas Tower: Old Locomotive in a new Game Engine - Elvas Tower

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Old Locomotive in a new Game Engine Train Sim World 4 Rate Topic: -----

#1 User is offline   railroadengineer 

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Posted 21 September 2023 - 02:10 AM

Hi

As we all know, DTG had decided to release the editor for general public use, so I started working on one of my old project.

The Indian locomotive class WDM2 is a class of diesel-electric locomotive that was developed in 1962 by American Locomotive Company.

I am attaching some renders.

More to come in coming weeks when we get hands on with TSW 4.

More here - WDM2

Shorthood View
https://cdn.discordapp.com/attachments/1153060053356662845/1153199520654569533/1.jpg

Longhood View
https://cdn.discordapp.com/attachments/1153060053356662845/1153199521162068079/3.jpg

Truck
https://cdn.discordapp.com/attachments/1153060053356662845/1153199520910426193/2.jpg

Couplers
https://cdn.discordapp.com/attachments/1153060053356662845/1153306623872344075/nitin-singh-wdm2-new-fullquality-004.png

Side Pose
https://cdn.discordapp.com/attachments/1153060053356662845/1153306624707022958/nitin-singh-wdm2-new-fullquality-005.png

Cabin
https://cdna.artstation.com/p/assets/images/images/067/289/274/large/nitin-singh-wdm2-new-main-camera-1-fullquality.jpg?1695033549

Video
https://vimeo.com/866303070

Thanks
RailRoadEngineer
India


#2 User is offline   Jack@Elvas 

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Posted 22 September 2023 - 02:54 PM

WOW Sumit, that's absolutely fantastic!

Can you tell us more about the process you used?

Was it made in Blender?

That video that you posted, was that done up in Blender or did you import the WDM2 into something like Unreal Engine?

It's very impressive!

#3 User is online   superheatedsteam 

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Posted 22 September 2023 - 05:12 PM

Yes very impressive. I'm sure others would be interested in the applications you used for modelling and texturing.

#4 User is offline   QJ-6811 

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Posted 22 September 2023 - 10:55 PM

I agree. A beautiful model of this locomotive, beautifully made! :cool3:

#5 User is offline   Pery Scope 

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Posted 22 September 2023 - 11:50 PM

A great model. Some of the photos made me wonder whether this was still the original locomotive or already the model. :good2:

#6 User is offline   railroadengineer 

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Posted 26 September 2023 - 09:17 AM

Quote

Nowadays we observe some shortage of serious content developers

Yes, indeed.

Quote

More important is the focus on historic rolling stock of different countries

With respect to historic rolling stock, finding reference pictures and blueprints is a cumbersome task.
I only had a line diagram of this locomotive.

https://cdn.discordapp.com/attachments/1095736891808170135/1156273574550716516/image.png?ex=65145f2e&is=65130dae&hm=b9174b95be5126209b2c4dba4bfb5649f83014cc1ae807b4156e545df6550a0d&

Quote

Can you tell us more about the process you used?

Quote

I'm sure others would be interested in the applications you used for modelling and texturing.

I will break down the process into some basic steps –
a. We will make a basic blockout of the asset. A basic blockout is not a low poly model.
b. For modern games, we can bake the details from high poly mesh into low poly meshed, so the focus should be first on making a low poly model (withing budget) which should be free from shading issues.
c. Make high poly model ny adding support edges and use turbo smooth modifier, which basically means using the sub–division workflow.
d. Proper unwrap the model, remember to check overlapping and inverted uv layout.
e. Export the model to Substance Painter and make some nice textures.

This a a list of texture sets required for modern games.

https://cdna.artstation.com/p/assets/images/images/067/304/608/large/nitin-singh-loco-details.jpg?1695058099

UV Sets
https://cdna.artstation.com/p/assets/images/images/063/516/300/large/nitin-singh-uv-layout.jpg?1685703478

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That video that you posted, was that done up in Blender or did you import the WDM2 into something like Unreal Engine?

The video is from Marmoset Toolbag 4, a software used for baking texture maps and some basic animation for model showcase.

Quote

Was it made in Blender?

Anyone who know modeling can use any software to model.
I used 3ds Max, as I work in a game studio and we have to use 3ds max because our client need max files.

Thank you for reading.

#7 User is offline   Jack@Elvas 

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Posted 26 September 2023 - 11:42 AM

Thats great Sumit! Your game studio is lucky to have you!

How do you like Marmoset? Have you compared it to Substance Painter? Any feeling on which is better?

#8 User is offline   railroadengineer 

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Posted 26 September 2023 - 09:29 PM

Quote

How do you like Marmoset? Have you compared it to Substance Painter? Any feeling on which is better?

Why I used Marmoset Toolbag?
Polycount Forum

#9 User is offline   timmuir 

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Posted 27 September 2023 - 05:34 AM

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With respect to historic rolling stock, finding reference pictures and blueprints is a cumbersome task.
I only had a line diagram of this locomotive.


Indeed! Try modeling trains over 150 years old. You would be lucky to have only the three-view line drawings.

You have mastered the tools in your hands, Sumit, to have created such a fine work with so little to go by. :thumbup3:

I am left in the dust...

#10 User is offline   railroadengineer 

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Posted 30 September 2023 - 02:24 AM

TSW4 – Indian Railway WDM2A (static scenery)

https://cdn.discordapp.com/attachments/1132337989767401493/1158720882651451412/image.png?ex=651d466a&is=651bf4ea&hm=d091c44bc447f3445951724043fb540bc0401326e643a036b6c1e3fc328c97b4&

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