Elvas Tower: animations in a wagon [loadng-unloading] - Elvas Tower

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animations in a wagon [loadng-unloading] Rate Topic: -----

#1 User is offline   QJ-6811 

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Posted 14 August 2023 - 05:17 AM

One question concerns animations in a wagon.

For unloading, you can create an animation for the loading, such as grain being unloaded from a grain wagon, or a dumpcar unloading its gravel load while the tipper is tipping. This works fine in itself.

The problem is that if you 'stop' the animation (like unloading when the wagon is empty, or if you turn off a function like 'close doors', etc.) the animation always repeats the same process/movement in reverse.
(so the grain comes out of the ground again and disappears back into the wagon, or the tipping box starts 'tilting' again after it has been unloaded, etc.)

Isn't it somehow possible that the animation movement is different in the 'forward direction' than in the 'reverse direction'??


I think something like:
tcb_rot ( 5
tcb_key ( 00 0 0 0 1 0 0 0 0 0 )
tcb_key ( 22 0 -3.60298e-008 -0.30224 0.953232 0 0 0 0 0 )
tcb_key ( 26 0 -3.60298e-008 -0.30224 0.953232 0 0 0 0 0 )
tcb_key ( 36 0 0 0 1 0 0 0 0 0 )
tcb_key ( 00 0 0 0 1 0 0 0 0 0 )
)

or as negative movement:

tcb_rot ( 6
tcb_key ( 00 0 0 0 1 0 0 0 0 0 )
tcb_key ( 22 0 -3.60298e-008 -0.30224 0.953232 0 0 0 0 0 )
tcb_key ( 26 0 -3.60298e-008 -0.30224 0.953232 0 0 0 0 0 )
tcb_key ( 36 0 0 0 1 0 0 0 0 0 )
tcb_key ( -36 0 0 0 1 0 0 0 0 0 )
tcb_key ( -00 0 0 0 1 0 0 0 0 0 )
)

If this worked, you could make many animations more beautiful like in reality.... :)

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