I have been experimenting with making a river with moving water - reasonably successfully - using the carspawner as detailed in a thread in the ORTS Route Building forum. However, I have come across a small problem. In the course of my experimentation using the TSRE ruler to make paths for the water/carspawner I found that leaving the ruler markers in place was flagged as a warning in the OR log file. I therefore deleted the rulers to remove this log warning but left the paths in place. Then for reasons I need not go in to (as I said, I have been experimenting) it became necessary to redo the paths and therefore I wanted to remove the original paths I had made. But without the ruler markers I could find no way to do this, that is, I want to delete paths made with the TSRE ruler where the rulers have already been deleted. I have no idea where the information about the paths is held.
Does anyone have any suggestions?
Martin
Removing Paths made with TSRE ruler
#2
Posted 28 May 2023 - 02:38 PM
If I remember correctly, as I also tried the moving river, after establishing the ruler path i could assign a car spawner to thar route, and after that, assign a car spawner with moving water parts has vehicles.
After deleting the ruler you stay with the car spawner... a bunch of violet lines. So, you have to delete those, you probably can find the violet prism in the beggining and end of the moving water...
After deleting the ruler you stay with the car spawner... a bunch of violet lines. So, you have to delete those, you probably can find the violet prism in the beggining and end of the moving water...
#3
Posted 28 May 2023 - 03:17 PM
My problem is that when I delete first the ruler and then the carspawner I am still left with the unwanted path as shown by the tdb/rdb lines and the Tsection lines. So the problem of how to delete the path itself remains.
#4
Posted 29 May 2023 - 12:51 PM
That is odd.
Let me refresh my memory about those issued and I'll come back.
Let me refresh my memory about those issued and I'll come back.
#5
Posted 29 May 2023 - 01:38 PM
I've learned to live with the blue line in TSRE and it doesn't show in OR.
Really not an issue but It would be nice to get rid of it.
Randy
Really not an issue but It would be nice to get rid of it.
Randy
#6
Posted 30 May 2023 - 06:14 AM
Thinking only not out loud, if you were to snap a new piece of road to the end of the blue line generated by the ruler, could you then use the tsre hacks menu to delete the vector?
You could also go old school and manually update the rdb. I can't imagine there are that many items in there that you wouldn't be able to identify which set of vectors belong to your ruler path.
Just be sure to make a copy to revert back to if you've never done this before. Chances are you'll need it.
You could also go old school and manually update the rdb. I can't imagine there are that many items in there that you wouldn't be able to identify which set of vectors belong to your ruler path.
Just be sure to make a copy to revert back to if you've never done this before. Chances are you'll need it.
#7
Posted 30 May 2023 - 02:08 PM
Yes, I was prepared to live with the blue lines too, Randy. However,
thanks to your musings, eolesen, this suggestion works perfectly! I found that the best way to get a new piece of road to snap to the end of the blue line was to check "Stick to target". This got the new piece positioned correctly as a result of which the hacks worked. I have now successfully removed all the unwanted paths.
Many thanks to everyone for taking the trouble to reply.
Martin
Quote
if you were to snap a new piece of road to the end of the blue line generated by the ruler, could you then use the tsre hacks menu to delete the vector
thanks to your musings, eolesen, this suggestion works perfectly! I found that the best way to get a new piece of road to snap to the end of the blue line was to check "Stick to target". This got the new piece positioned correctly as a result of which the hacks worked. I have now successfully removed all the unwanted paths.
Many thanks to everyone for taking the trouble to reply.
Martin
#10
Posted 31 May 2023 - 11:35 AM
Have you managed to delete your unwanted paths, Randy?
Martin
Martin