Steam Locomotive Additional Features
#106
Posted 25 May 2024 - 10:14 PM
Coolest photo again.
Is the regulator above (box-like)?
I've noticed (on the previous photo), that one of regulator's valves (at the right) is smaller, then the rest.
Are these all of superheater's piping, or the rest will be inserted into thick tubes in front of camera?
I see, cones and blower are removed, so to spark arrestor's grills, am I right with this conclusion?
Talking about delayed response, I'd mention "folding" cylinder valves too. Is this design known, where You live?
#107
Posted 25 May 2024 - 10:58 PM
Weter, on 25 May 2024 - 10:21 PM, said:
Is the regulator above (box-like)?
I've noticed (on the previous photo), that one of regulator's valves (at the right) is smaller, then the rest.
Are these all of superheater's piping, or the rest will be inserted into thick tubes in front of camera?
I see, cones and blower are removed, so to spark arrestor's grills, am I right with this conclusion?
Yes, the throttle valve is the box-like assembly at the top. With most front-end throttles, the throttle assembly was an integral part of the superheater header casting. In the photo, all the superheater elements have been removed for cleaning and/or repair, as have been the spark screens and baffles normally used with coal-fired locomotives. This is to allow better access to the front tube sheet and make working and moving around in the smokebox easier.
#108
Posted 25 May 2024 - 11:10 PM
(addition of regulator's assembly to SH's collector casting for seamless and rigid design). Thanks.
Thanks too for confirmation about removed SH elements guess.
I've seen video about observation fire- (oil-burner's) and smoke-box and would post in in separate thread for all you can look.
Here it is
Part 3, IIRC shows smoke box, part 4 - firebox.
#109
Posted 26 May 2024 - 04:18 AM
This is the screen that is in the smokebox because it is a coal burner. In fact the largest coal burner in the world.

Here is the reverser linkage that I was talking about or the Power Revers as we call it in the USA. As you can see it is air operated and before power revers it was called the Johnson bar and you had to be done manually. This should eventually be all animated when you move the reverser back and forth. This also can change the pitch of the stack talk as well.
https://en.wikipedia.../Reversing_gear

One more thing that should eventually be animated is the linkage from the cabs throttle to the Front End Throttle device as shown here on both the Milw 261 and the UP Big Boy 4014.


#110
Posted 26 May 2024 - 06:24 AM
What is "stack talk"? We call such devices "pneumatic reverser's booster". It saves engine driver's efforts, in compare with screw-only boosted linkage.
What the red headlight for?
Through the article about power reversers, You provided, I've found good article about cutoff (and the rest three cylinder events deserve to be learned too)The link have been added to my long post above.
https://en.wikipedia...f_(steam_engine)
https://en.wikipedia...e_(steam_engine)
#111
Posted 26 May 2024 - 07:56 AM
Weter, on 26 May 2024 - 06:24 AM, said:
It's a slang term for the chuffing/puffing sound.
Weter, on 26 May 2024 - 06:24 AM, said:
On the 261, the red light is activated during emergency braking warning any oncoming trains that the train has stopped due to emergency braking, and to proceed with caution as there may be workmen on and/or around the tracks.
The reflector of this light actually oscillates so as to draw attention -- this was the days before ditch lights were introduced. These and similar lights were manufactured by the Mars Signal Light Company.
Weter, on 26 May 2024 - 06:24 AM, said:
https://en.wikipedia...f_(steam_engine)
https://en.wikipedia...e_(steam_engine)
Now that you mention it, there's something I think would be a good addition to the advanced steam parameters -- valve and valve gear specifications. Many locomotive specifications specify valve events, such as valve travel, steam lap, lead, etc., such as in Railway Mechanical Engineer magazine. (Look at the table on page 105.)
So, we can potentially define valve gear events in a manner such as this:
NumCylinders ( 2.0 ) CylinderStroke ( 30.0in ) CylinderDiameter ( 27.0in ) ORTSWheelCrankAngleDifference ( 0.0deg 90.0deg ) ORTSSteamValveMaxTravel ( 7.25in ) ORTSSteamValveSteamLap ( 1.75in ) ORTSSteamValveExhaustClearance ( 0.1875in ) ORTSSteamValveGearLeadType ( "Constant" ) ORTSSteamValveGearLeadInFullGear ( 0.25in )
You can find more information about valve events in the late Charlie Dockstader's computer valve gear simulation programs.
#112
Posted 26 May 2024 - 08:01 AM
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Oh, yeah, "stack talks with skies" - we have such telling here too.
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Oh, so what is "emergency" light condition in *.eng-files for. We use yellow flags and yellow lens on hand torch for that.
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And, some parameters, e.g. Admission, Lead are already can be seen on HUD, but having an opportunity to define each one, which is known, is greater, than rely on calculations, done by program, which will represent standard results only.
That's obvious fact: each steam locomotive is very individual, due to technologies of it's production, been used. So, that way we could make better reproduction of it by means of ORTS.
Interesting from the article:
wikipedia said:
wikipedia said:
The point at which steam stops being admitted to the cylinder is known as the cutoff, and the optimal position for this varies depending on the work being done and the tradeoff desired between power and efficiency. Steam engines are fitted with regulators (throttles in US parlance) to vary the restriction on steam flow, but controlling the power via the cutoff setting is generally preferable since it makes for more efficient use of boiler steam.
#113
Posted 26 May 2024 - 10:38 AM
ATSF3751, on 25 May 2024 - 06:05 PM, said:
Brandon
The bell cord is already animated if you make it as part of the animated bell, as I do. It works fine. But whistle and other things moving in outside view would be nice. A suggestion is making 3D cab animation tags functioning on the MAIN shape.
More animations is more gooder!
#114
Posted 26 May 2024 - 05:48 PM
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Simple, as everything, which is genious.
#115
Posted 26 May 2024 - 06:31 PM
#116
Posted 26 May 2024 - 06:36 PM
wikipedia said:
#117
Posted 27 May 2024 - 06:22 AM
Railroader have animated air pumps now, which looks pretty cool. That could be a simple animation cycle within the MAIN shape that triggers when the sim detects the pump running. Like how bells currently work.
Focusing on the simple stuff first is less frustrating. :good:
On other features not relating to any of the above: I still would like to see water pumps simulated, for the earliest engines. It would add another level of operation practices running an engine with no injectors.
#118
Posted 28 May 2024 - 10:22 AM
Jonatan, on 27 May 2024 - 06:22 AM, said:
Motion pumps are something I touched on briefly in one proposal I had written about refining locomotive water systems.
Other topics discussed:
- Specifying water system parameters instead of making assumptions based on boiler and cylinder data.
- Potentially more realistic models for injectors (both live and exhaust steam).
- Simulation of feedwater heater systems.
- Specifying presence of Fusible Plugs.
- Simulating low-water alarms
- Allowing the tender water supply to deplete in a non-linear fashion. (Most water tanks are not a perfect cube/rectangular prism!)
Attached File(s)
-
ortswater.pdf (1.59MB)
Number of downloads: 256
#119
Posted 28 May 2024 - 12:26 PM
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We do not see the water in the tender.
We do see the water level on a gauge connected to the tender or tank. As you say these are often non-linear.
They are not the only non-linear gauges that I have seen in locomotive cabs, nor are non-linear gauges peculiar to steam locos. I have seen non linear speed gauges, brake gauges and to some extent also steam pressure gauges.
Perhaps these could be specified with an input table in cvf files rather than just assuming that all dials and gauges have a linear relationship.
#120
Posted 28 May 2024 - 07:49 PM
By the way, yes: many gauges I remember (with spring-loaded mechanisms/sensors) have non-linear scales, more or less.
Currently, *.cvf-file asks only for scale's range and full length/arc.