Elvas Tower: Car Spawn - Elvas Tower

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Car Spawn More than one Rate Topic: -----

#11 User is offline   NZ_JOHN 

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Posted 30 July 2022 - 04:24 PM

One more question
What does the number after the PolicePHIL.S mean?
Is it 6 secounds between each car?


CarSpawnerItem( "policePHIL.S" 6 )
CarSpawnerItem( "truck1.s" 13 )
CarSpawnerItem( "postbus.s" 6 )
)
CarSpawnerList(
ListName

#12 User is offline   steved 

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Posted 30 July 2022 - 04:38 PM

I think it's the minimum distance between it and the one in front.
I'm probably wrong.

Randy


#13 User is offline   ebnertra000 

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Posted 30 July 2022 - 05:06 PM

I think it's the length of the vehicle. If set incorrectly, vehicles will sit way farapart or inside each other at crossings

#14 User is offline   Aldarion 

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Posted 31 July 2022 - 07:39 AM

 steved, on 30 July 2022 - 04:38 PM, said:

I think it's the minimum distance between it and the one in front.
I'm probably wrong.

Randy


It's the lenght of the vehicle in meters, like ebnertra000 said. It you manipulate it right it influences the distance between vehicles.

Check everything related to car spawners here.

#15 User is offline   steved 

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Posted 31 July 2022 - 08:40 AM

Attached Image: Spawn.JPG

Close enough.

Randy

#16 User is online   Weter 

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Posted 31 July 2022 - 11:20 AM

Last two strings were quite surprise!
Is it really need to be so, for spawner to be working?

#17 User is offline   steved 

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Posted 31 July 2022 - 11:56 AM

 Weter, on 31 July 2022 - 11:20 AM, said:

Last two strings were quite surprise!
Is it really need to be so, for spawner to be working?


I don't think so Weter. I don't have double entries in my carspawner.dats and they work just fine.
The only reason for double entries is so a certain automobile will show up more often.

Randy

#18 User is online   Weter 

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Posted 31 July 2022 - 12:03 PM

And mismatched bracket?

Reading further:
separation_distance is a numerical value in metres that corresponds to the separation maintained in front of the origin of the model vehicle relative to the vehicle or level crossing in front of it. This value should be the length of the vehicle (get that by opening the model in Shape Viewer, pressing Ctrl-C and taking the "length" value) plus 2-3 metres. This value cannot be less than 2 or MSTS crashes as soon as you try to load the route.
Special Note: whilst most models have their origin at the centre of the model, truck1.s from USA1/USA2 is a special case and most following vehicles will run underneath it. This is because its origin is 0.8m from the front and 9.6m from the rear (total length 10.5m) so unless every other model has a separation_distance of more than 11m, you will appear to have rear-end accidents invloving truck1 at every level crossing.

#19 User is offline   Laci1959 

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Posted 31 July 2022 - 01:18 PM

 Weter, on 31 July 2022 - 11:20 AM, said:

Last two strings were quite surprise!
Is it really need to be so, for spawner to be working?


Hi Weter.

I also read about this in a Hungarian description. MSTS needed its last double for some reason. I have the description, I can look it up if necessary. The reason for the appearance of the OR made him emaciated.

Laci 1959

#20 User is offline   NZ_JOHN 

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Posted 31 July 2022 - 03:59 PM

 steved, on 31 July 2022 - 11:56 AM, said:

I don't think so Weter. I don't have double entries in my carspawner.dats and they work just fine.
The only reason for double entries is so a certain automobile will shop up more often.

Randy

I tested 3 cars only (Last one NOT repeated) and it works fine in OpenRails
Thanks

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