Paint.NET not saving the alpha channel as expected I've just noticed that now, and I think it's not compatible
#11
Posted 22 October 2023 - 11:56 AM
Today, there are many more and free-to-use options. That means you don't have to use TGATools2 if you don't want to.
Windows Paint cannot do a whole lot, but it works well enough for some basic things, and to Copy/Paste in and out of. I find it easier to use Paint and copy/paste in and out of Photoshop than to hassle with saving the .psd in one spot and then saving the .tga or whatever in a separate spot. But, that's me.
#12
Posted 23 October 2023 - 02:19 AM
To be sure, the "Save / Export to .ACE" in the TGAtool-2A is not a problem in itself. You can open an .ACE and generate a .ACE again, or adjust the texture first and then generate it again as a .ACE, the quality remains the same.
A problem arises (sometimes?) when you copy/paste the Alpha (black/white image) into the TGATool, which often results in "low quality".
Note, I think TGATool-2A also uses Acelt by default, so I don't think converting manually via Acelt or via TGAtool-2a makes any difference.
08-Acelt in TGAtool-2A.jpg (72.26K)
Number of downloads: 0
@Pwillard:
You're right, PAINT.NET is indeed very comprehensive, and is certainly more "user friendly" than GIMP.
(you just shouldn't forget to download the Plugins too..... found this out this morning.... :) )
Although MSPaint and even (from the Middle Ages) PSPro still work well, if you want to perform basic actions.
@Mrmosky:
As you can see, through PAINT.NET you can also edit the small 44x19 and regenerate it as .ACE, now with good quality Alpha!
Larger textures also work well, as a test a "Mirror-Cab".
09-Blau Cab-switch mirror.jpg (36.88K)
Number of downloads: 0
10-CAB-Mirror.jpg (75.87K)
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The only difference is, as @Jovet also indicated, that the method is a bit simpler via the TGATool. Simply 'Copy/Past' the Texture and Alpha pictures, edit them in an image and photo editing software, and 'copy/paste' them back into TGATool, then generate an .ACE.
Via PAINT.NET you can use the 'Alpha picture' from TGATool as a mask, but you actually generate a new Texture+Alpha in PAINT.NET.
Obviously not a problem in itself, but you just have to learn how it works. (and as you can see, I also managed it in one day.... :D )
One more question just to be sure? I save the Texture+Alpha from PAINT.NET as a .TGA file, and generate the .TGA in TGATool to an .ACE. (or you do this manually via Acelt). I don't think you can generate an .ACE directly from PAINT.NET, or am I missing something?
#13
Posted 23 October 2023 - 04:28 AM
#14
Posted 23 October 2023 - 09:31 AM
#15
Posted 23 October 2023 - 02:41 PM
#16
Posted 23 October 2023 - 06:46 PM
So, where and what was the exact problem with alpha quality, Roger?
#17
Posted 23 October 2023 - 07:21 PM
#18
Posted 24 October 2023 - 12:42 AM
pwillard, on 23 October 2023 - 02:41 PM, said:
Yes, I know. Thank you!
Weter, on 23 October 2023 - 06:46 PM, said:
No problem with alpha quality in .ACE. Only during "merging via TGATool" can the Alpha quality deteriorate. (actually import separate Alpha pictures/mask to TGATool).
#19
Posted 24 October 2023 - 05:21 AM
pwillard, on 23 October 2023 - 02:41 PM, said:
I've never changed the file extension name from .ace to .dds in the shape file. I've changed the texture name plenty of times but not the extension.
If I find something I want to rework the textures of I'll open it in Shapeviewer and export the texture as a .tga or .bmp depending on whether there is a transparency or not. Shapeviewer does this automatically and saves to the shapes folder.
I'll open the texture in Paint dot net, do the editing and then save as a .dds to the textures folder using DXT 1, 2 or 3 depending on the type of transparency.
This will give me both the original .ace and the new .dds textures in the textures folder.
Shapeviewer and ORMG will both use the new .dds texture by default but TSRE will fall back to using the .ace. If it's an issue I'll just delete the .ace and then TSRE will use the .dds.
All of this is without editing the .s file.
Randy
#20
Posted 24 October 2023 - 05:50 AM