I have an activity for Europe2 route (Innsbruck to St Anton) where the player train stops to collect AI helper locomotives at Zams to help the train up the oncoming hill.
Player train departs from Innsbruck and eventually stops just a bit past Zams to allow AI helper locomotives to couple to player train. Then the entire new consist arrangement continues on up the hill to St Anton where the activity ends.
The problem is to get the timing right so the AI helper locomotives only move to couple to player train when the player train has stopped at or near a certain location just past Zams. The actual coupling part (of AI helper locomotives to rear of player train) is no issue, just use a wait point with a value of 60001 in the player (and AI helpers) path just a bit before the rear of player train.
It appears that there has to be some sort of "test" to check that the player train has stopped in about the right location (just past Zams) and then enable AI helpers to move to couple to the rear of player train.
Using set (waiting) times for the AI helpers before their movement will not work, as there is no guarantee that the player train will be in position and stopped to receive the AI helpers. Player train could be late, with the helpers already gone after waiting time expired. And the player train could be early and would have to wait for awhile before AI helpers move; but there is a problem with this last option!
If the AI helpers "appear" (in Zams siding) before player train reaches Zams area, then the AI helpers will have priority over player train, even if the AI helpers have a waiting time before movement. The signal prior to Zams will stop/block player train from advancing and switches/signals will be set up for the AI helpers only. So the player train can't proceed to the coupling location just a bit past Zams!
So how to set up this activity to work properly please!?
That is -
player train should have priority and be able to advance and stop at the intended coupling location regardless of AI helpers "appearance" and waiting time
AI helpers will only move to couple to player train when player train is at the correct location and has stopped
Anyone?
Screenshot of Zams area taken from MSTS Activity Editor which may be of help is enclosed also.

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