Elvas Tower: Very Short Line RR - Elvas Tower

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Very Short Line RR Pictures from somewhere in the Mid West. Rate Topic: ***** 2 Votes

#111 User is offline   steved 

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Posted 10 June 2022 - 12:23 PM

Well... This opens up another whole can.
https://i.imgur.com/QLomOTV.jpg
How do you get the OR wire height to match the 7.2 m of the equipment?
https://i.imgur.com/22PResa.jpg
Randy

#112 User is offline   dajones 

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Posted 10 June 2022 - 01:06 PM

I think it is the OverheadWireHeight entry in the .trk file.

Doug

#113 User is offline   steved 

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Posted 11 June 2022 - 06:24 AM

That was it. Thanks.
https://i.imgur.com/e2ehYrY.jpg

#114 User is offline   timmuir 

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Posted 11 June 2022 - 08:08 AM

What a pleasant surprise to see that old model here! Very neat :thumbup3:

Yep, a whole new world awaits the traction modeler!

Attached Image: Open Rails 2022-04-23 11-14-11.jpg

#115 User is offline   steved 

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Posted 16 June 2022 - 07:17 AM

I've been espousing the use of .dds textures forever.
Well.. They have severe limitations when it comes to dark textures. Night textures really show the limitations.
https://i.imgur.com/SR3w7MQ.jpgThe color banding takes away so much of the atmosphere of the models.
I've spent the last couple days trying different utilities/programs to save these textures as .dds but I found nothing that works.
I had to go back to using AceIt to make night textures that look good in game.
https://i.imgur.com/e0kfBAd.jpgI still use .dds for bright, daylight textures and .ace for nighttime.
I'll probably end up using .ace for any textures that have black or dark elements.
OpenRails handles this just fine by switching back and forth between .dds and .ace depending on what's available.
If anybody has a better way to do this I'm all ears.

Randy

#116 User is offline   steved 

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Posted 17 June 2022 - 01:22 PM

https://i.imgur.com/5JXVJW7.jpg

#117 User is offline   timmuir 

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Posted 17 June 2022 - 04:19 PM

I always appreciate your screen shots, Randy. ;) :thumbup3:

#118 User is offline   Weter 

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Posted 17 June 2022 - 07:48 PM

Hm...Familiar plot

#119 User is offline   ErickC 

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Posted 18 June 2022 - 01:33 PM

 steved, on 16 June 2022 - 07:17 AM, said:

I've spent the last couple days trying different utilities/programs to save these textures as .dds but I found nothing that works.
I had to go back to using AceIt to make night textures that look good in game.

What format are you using? Remember that DXT3 and DXT5 compression use a limited palette for each 4x4 pixel section of the image, regardless if it's exported in ACE or DDS format. DDS supports 32-bit uncompressed images, which removes this limitation. I suspect AceIt is exporting 32-bit textures and not DXT3 or DXT5.

#120 User is offline   steved 

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Posted 29 June 2022 - 04:07 PM

Hi Erick,
I'm using .dds. This is a solid texture so its DXT1.
For some reason it doesn't like dark/light gradual transitions.
Aces still work so that's good. I'll figure it out sometime.

The Very Short Lines needed a roundhouse so I tried the default one.
https://i.imgur.com/jTYV2fy.jpg

It's coming along.
https://i.imgur.com/Awq5Wtc.jpg

Randy

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