Genma Saotome, on 17 January 2023 - 07:06 PM, said:
Does OR support bump maps? If yes, what is the shader name and .s file code(2)?
Open Rails does not support bump maps in .S/shape files, but the glTF 2.0 support (currently not in an version due to code conflicts) supports normal maps - effectively a more advanced form of bump mapping
SD45T-2, on 18 January 2023 - 07:56 AM, said:
Something like the weather system for FS2004 could be adapted to OR. It seems easy enough to implement, and the results look good. Much of the issues mentioned wouldn't affect those of us on the ground.
The particular system shown in these videos seems like it takes a lot of artistic input to create bespoke models of clouds, which I don't think is a reproducible option for us, however, the sprite-based rendering is likely our best option if we want to go beyond multi-layered cloud dome textures
FS.E652 091, on 18 January 2023 - 08:01 AM, said:
while on the wet effect .. in my opinion it would be enough to implement the series of textures " RAIN ", already being able to give this effect to rolling stock and tracks with the relative terrain, it would not be bad! I think an attempt has already been made to support them, but I never figured out how to make them work..
We support snow, night, seasons, and snow-seasonal textures but not rain. This might be interesting to add, but I'd prefer less distinct textures and more texture information on how to weather it (I think glTF will help here)
griggs, on 18 January 2023 - 08:10 AM, said:
I feel like I'm super late to this, but I've came across another way that might answer how to create dynamic weather. Railworks has a system in which route builders can specify a skydome model for each route. Some of these skydomes consist of planes in which clouds are textured onto, which can allow them to move slowly across the sky. Some skies also have multiple cloud layers, often consisting of different cloud textures that can represent anything from wispy cirrocumulus clouds to overcast skies. Depending on how the cloud textures are blended together, they can create live dynamic weather. I think this system could be looked into as a possible solution for dynamic weather. Here are a few example pictures of what these skydomes often consist of!
The plan here is to use multiple sky domes with different cloud textures so it seems very similar
Thanks for bringing it up!
scottb613, on 18 January 2023 - 01:02 PM, said:
FYI: Someone on TS noticed an issue.
Open Rails 2023-01-18 12-49-16.jpg
I'm not exactly sure if it's because his route edge tiles end prematurely - or - we really have an issue with skydome and cloud shape coverage. I don't have any routes loaded with oceans or large bodies of water - perhaps someone else could take a look?
Goldstar, on 20 January 2023 - 01:37 PM, said:
The image in Scott's post #165 is indeed mine. The image was taken in OR T1.5.1-162-gfd249824e.
T1.5.1-162-gfd249824e does not contain the final version of the new sky dome and cloud dome, in particular
this fix so the cloud dome extends the same distance past horizon as sky dome
Please check out the current Unstable Version or wait for next Friday's Testing Version :)
FS.E652 091, on 18 January 2023 - 02:12 PM, said:
I have a doubt. How would Open Rails interpret the Twilight and Sunset sky?
A support idea would be to add 2 other types of skydomes, transitional and therefore have skies suitable for those particular hours of the day, I myself have an example..
There are a variety of options, depending on which specific effect you had in mind
The blue sky can and does already get yellow/orange shading during sun rise/set, which filters through the cloud texture
But we can also shade different "sides" of the clouds differently by using some other colour channels in the texture (this is a bit hard to explain but since clouds only need greyscale before applying ambient and directional light we have 3 more channels available in the texture for other data)
FS.E652 091, on 20 January 2023 - 04:54 PM, said:
With last OR Update, the Skydome Distortion is solved, well done Guys!
TEST1.jpg
2.jpg
:sign_rockon: