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About OR Monogame versions Rate Topic: -----

#11 User is offline   cjakeman 

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Posted 07 March 2021 - 02:24 AM

View PostJames Ross, on 06 March 2021 - 03:09 PM, said:

What's interesting here is that NewYearMG is performing better on integrated graphic, but the Testing Version is ahead on discrete graphics.

I can confirm this is the case with my computers too. OR_NewYear_MG has greater FPS on my laptop but Testing has greater on my desktop.

P.S. Is there a way to restore the default settings?

#12 User is offline   eugenR 

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Posted 07 March 2021 - 02:37 AM

View Postcjakeman, on 07 March 2021 - 02:24 AM, said:

I can confirm this is the case with my computers too. OR_NewYear_MG has greater FPS on my laptop but Testing has greater on my desktop.

P.S. Is there a way to restore the default settings?

See here Post #16:
http://www.elvastowe...al/page__st__10

Regards
EugenR

#13 User is offline   perpetualKid 

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Posted 07 March 2021 - 10:43 AM

View PostJames Ross, on 06 March 2021 - 03:09 PM, said:

Partial investigation (more to follow)

I have done some analysis of the performance of the Stable Version, Testing Version, and NewYearMG version on my two computers: a laptop with integrated graphics, and a desktop with discrete graphics.

  • Discrete desktop, default* settings: Stable 172, Testing 370, NewYearMG 298
  • Discrete desktop, high* settings: Stable 163, Testing 371, NewYearMG 270
  • Integrated laptop, default* settings: Stable 118, Testing 121, NewYearMG 133
  • Integrated laptop, high* settings: Stable 61, Testing 55, NewYearMG 78

What's interesting here is that NewYearMG is performing better on integrated graphic, but the Testing Version is ahead on discrete graphics.

My guess at this point is that NewYearMG is doing something better on the GPU/graphics side, while the Testing Version is doing something better on the CPU/computation side (it may even be one thing that changes the CPU/GPU balance).

Settings used:
  • Default settings are /MultisamplingCount=2
  • High settings are /MultisamplingCount=2 /ConditionalLoadOfDayOrNightTextures /DistantMountainsViewingDistance=60000 /DynamicShadows /ModelInstancing /PreferDDSTexture /ReduceMemory /SaveCommands=False /SimpleControlPhysics /ViewDispatcher /WindowGlass

I will do further analysis tomorrow into the differences.


Knowing that ORNYMG does support 64bit I was wondering if that was impacting the results, but seems both on Carlos tests were done in 32bit mode, and also doing some testing here there seems minimal impact on performance from running ORNYMG in 32 or 64bit mode. My tests are running on integrated graphics as well.
Also both OR testing and ORNYMG do use the same version of Monogame, so there is something else causing this behavior.

#14 User is online   James Ross 

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Posted 21 March 2021 - 06:36 AM

View Postcjakeman, on 07 March 2021 - 02:24 AM, said:

I can confirm this is the case with my computers too. OR_NewYear_MG has greater FPS on my laptop but Testing has greater on my desktop.

P.S. Is there a way to restore the default settings?

I was running tests using the /Skip-User-Settings command line option, but it looks like this and a few other problems from https://github.com/o...mment-803592877 make this an unwise idea currently.

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