Posted 28 January 2021 - 02:16 PM
There's a feature that I have thought about, but I am unsure if it's of any practical use in the sim: Ashpan Accumulation and its Effects on Combustion.
As we are all aware, burning solid fuel--either coal or wood--means a lot of residue and ash collects in the ashpan underneath the grates. Since most of the air for proper combustion has to come up through the grates, it has to enter by means of the seam between the ashpan and mud ring (and the dampers if so equipped). Unfortunately, the ash accumulation in the ashpan restricts this airflow, hampering combustion. If the ashpan ever becomes completely full, then it becomes a major problem. It was so important to keep the ashpan clean that ashpan capacity was an often limiting factor in long-distance locomotive runs. Therefore, whenever a locomotive retreated to the engine terminal after finishing a run, the ashes were dumped over an ash pit at the earliest possible opportunity.
For implementation in OR, here's how I envision the functionality:
-As the locomotive is operated, and the fuel in the firebox is "burned," the ash accumulation in the ashpan slowly but surely increases. This is dependent on parameters and specifications such as the ash content in the fuel being burned (set this parameter to 0 to disable the function), locomotive ashpan capacity, grate area, etc.
-As the ash accumulation reaches 100% (less if the dampers are open), fuel combustion and engine performance degrades noticeably, and the ashes need to be dumped to resume normal combustion.
-An ash pit would be defined as an interactive object similar to a water column or coaling tower but in a reverse manner. (Instead of being used for dispensing water or coal, it is used for disposal of ashes.) All the player has to do to dump the ashes is stop the locomotive with its ashpan over the pit and press the T key, and the ash accumulation drops back to 0%.
Does this make sense to anybody?