So, it's expected to be some kind of filtering?
Then, how can it be applyed to mechanical speed-meters needle's behavior?
Stepping speedmeter mode Another step towards reality
#12
Posted 29 August 2020 - 03:23 AM
I don't understand why you ask that. You can read about the principle of needle movement, for example, in the literature on speedometers (tachographs) from Hasler.
#13
Posted 29 August 2020 - 04:17 AM
For understanding the new feature's essence and what exactly did You mean.
I have miss that discussion:
and that source:, Thanks.
BTW, Who is Hasler?
I have miss that discussion:
Quote
there was a demand to create this type of needle movement
and that source:
Quote
the literature on speedometers (tachographs) from Hasler
BTW, Who is Hasler?
#14
Posted 29 August 2020 - 04:52 AM
1. The request was in this thread.
2. I hung a simple patch in the thread, from which you can understand the principle of implementation into the game. You can read about the real principle of the device on the Internet. A similar principle of needle movement has been used by several companies. For example, the aforementioned Hasler Bern.
2. I hung a simple patch in the thread, from which you can understand the principle of implementation into the game. You can read about the real principle of the device on the Internet. A similar principle of needle movement has been used by several companies. For example, the aforementioned Hasler Bern.