Hi Derek,
Good catch.
If you can suggest some text/images, then I can get them added to the Manual.
Missing from the Manual Open Rails secrets revealed
#132
Posted 17 August 2024 - 12:48 AM
MilePostUnitsMiles or MilePostUnitsKilometers can be used in a .trk file to nominate miles or KiloMeters to be used as the measure of distance when running within a route.
#133
Posted 17 August 2024 - 07:37 AM
engmod, on 16 August 2024 - 08:14 PM, said:
Hi Team,
Was trying to find above in the manual dated 16 August 2024.
Can't find it, it appears in a number of routes.
Was trying to find above in the manual dated 16 August 2024.
Can't find it, it appears in a number of routes.
Hello.
I think the reason you can't find it in the manual is because it's a 20-year-old MSTS feature.
But it would be good to pick it up because all jokes are new to a newborn. Those who are just starting, or who started a few years ago, may not know what it is all about.
Sincerely, Laci1959
#134
Posted 18 August 2024 - 07:37 AM
engmod, on 17 August 2024 - 12:48 AM, said:
MilePostUnitsMiles or MilePostUnitsKilometers can be used in a .trk file to nominate miles or KiloMeters to be used as the measure of distance when running within a route.
Please note, the Manual does not have a section just on Route Features, although there is one on OR-specific Route Features.
I'm proposing to add Mileposts to the Manual section for Open Rails Options as follows:
Is that OK?
#136
Posted 18 August 2024 - 09:43 AM
#137
Posted Yesterday, 12:00 PM
Hello.
Here par.8.2.3.5 incomplete sample of code provided:
Yes, that's correct for individual effect's definition, but all them should be placed into
Effects () block and SpecialEffects() subbloock for wagon effects, or DieselSpecialEffects()/SteamSpecialEffects() - for locomotive - related entries.
What I highlight in red is absent in Manual, so should be guessed for now.
Here par.8.2.3.5 incomplete sample of code provided:
Cylinders11FX ( -1.0485 1.0 2.8 -1 0 0 0.1 )
Yes, that's correct for individual effect's definition, but all them should be placed into
Effects () block and SpecialEffects() subbloock for wagon effects, or DieselSpecialEffects()/SteamSpecialEffects() - for locomotive - related entries.
What I highlight in red is absent in Manual, so should be guessed for now.