YoRyan, on 07 August 2020 - 03:16 PM, said:
My apologies for not communicating more clearly in earlier posts.
YoRyan, on 07 August 2020 - 03:16 PM, said:
Not having any guidance is EXACTLY what I value most and by that I don't mean rolling along looking at the countryside, I mean pulling into a town and having to figure out if I have work to do here, which cars, which tracks, and in what order should I do the work. Being told everything by the Activity script is, IMO, like being a 4 year old and guided around a room of adults politely meeting someone exactly as your mother has told you to do. NO THANKS! I have a brain, I like figuring things out on my own, thank you very much.
FWIW, some years ago somebody (I think it was Rob) insisted the path had to constrain whatever was going on. I vehemently argued against that but my point did not carry the day. Effectively the argument was this: Is a fully signaled activity the only way to enjoy a route? For some people, yes. But for others, such as myself, the answer is no. And since then there hasn't been any backing away that there is one and only way way to use OR. I find that inflexibility both perplexing and frustrating. I was perfectly happy with a 10m long path on a 120 mile run. Yes, this is a problem IF there are signals but what about all other ways of running a railroad? In short I'm looking for the least constrained way to use the sim because the things I like to do are least like running the hot freight across the busiest CTC controlled routes.
YoRyan, on 07 August 2020 - 03:16 PM, said:
So here is our gap: What you call eye candy is what I call essential information. Speculating now, perhaps the problem here goes back to what can the player do under the controlling hand of the path statement: Give me a path statement where my train occupies an area of tracks within which I can do whatever I want to do w/o my hand being held, as-if I left the defined path (of 10m length) long ago. Perhaps that is the concept behind a Track Warrant, perhaps not. Spare me of the going manual step... If I have to use an activity then I need area control. If I cannot have area control then I don't want an activity and would love for explore route to be free of the contrainst that were added those handful of years ago.
My contribution to this discussion has, in my own mind, always been about getting out of any obligation that Activities require while, at the same time, supporting a common solution to whatever you guys want to do with Activities and Timetables (e.g., taking Rob's comments about Cab only, Power Only, and both cab and power types of locomotives... I'd never have need for it but I think a construct could be created that fixes that problem and am happy trying to help figure out what it is).