Elvas Tower: TSRE Terrain or Tile issue - Elvas Tower

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TSRE Terrain or Tile issue Rate Topic: -----

#1 User is offline   CoasterGreg2104 

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Posted 13 May 2020 - 01:07 PM

Hi all, I apologize if this issue has already been covered or corrected in another post, however my search did not turn up any useful results. I'm dealing with an issue in TSRE 5, where certain tiles will not load correctly. All objects that are placed on the tile are present, but when navigating the camera closer towards the ground, the terrain texture from the tile begins to disappear. Is this a known issue? I have also attached a screenshot to better describe my issue. Thank You in advace for any and all assistance!

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#2 User is online   Genma Saotome 

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Posted 13 May 2020 - 01:42 PM

I saw a problem similar to that on, umm, I think it was the ATSF route in Kansas (which had been made w/ KUJU's RE). The terrain was simply missing in TSRE. There were other problems w/ that route so I figured this issue might not be a TRSE problem.

What route is it?

#3 User is offline   CoasterGreg2104 

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Posted 13 May 2020 - 04:32 PM

View PostGenma Saotome, on 13 May 2020 - 01:42 PM, said:

I saw a problem similar to that on, umm, I think it was the ATSF route in Kansas (which had been made w/ KUJU's RE). The terrain was simply missing in TSRE. There were other problems w/ that route so I figured this issue might not be a TRSE problem.

What route is it?

This is a custom route of mine that I built from scratch. So, this problem is a a new one for me. :wtf01:

#4 User is offline   Goku 

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Posted 14 May 2020 - 01:16 AM

The "disappearing" terrain is Distant Terrain (DM), and it should work this way.
Your detailed terrain is missing or damaged.

#5 User is offline   CoasterGreg2104 

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Posted 14 May 2020 - 08:07 AM

View PostGoku, on 14 May 2020 - 01:16 AM, said:

The "disappearing" terrain is Distant Terrain (DM), and it should work this way.
Your detailed terrain is missing or damaged.


That makes sense. I thought to myself it was similar behavior to distant mountains... That said, how would one be able to repair "damaged terrain?" I'm sure there isn't any missing terrain, but I'll double check to make sure.

#6 User is offline   Goku 

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Posted 14 May 2020 - 08:22 AM

Does it work the same way in OR? If not, disable quadTree in settings.txt.

#7 User is offline   CoasterGreg2104 

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Posted 14 May 2020 - 08:56 AM

View PostGoku, on 14 May 2020 - 08:22 AM, said:

Does it work the same way in OR? If not, disable quadTree in settings.txt.


It seemed to work as intended in OR. I disabled the Quad Tree in TSRE. Seems to hvae worked for now. Thank You!!
Only questions would be, will doing so cause any issues in the future? Should I only utilize this for route editing?

#8 User is offline   Goku 

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Posted 14 May 2020 - 10:29 AM

QuadTree is not used with your current setting. If your route is OR only then no problem because OR doesn't use QT at all.
One thing - TSRE doesn't support DM without QT.

Also, if you plan to use this route in MSTS, you have to solve this issue somehow.

#9 User is offline   CoasterGreg2104 

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Posted 17 May 2020 - 03:35 PM

View PostGoku, on 14 May 2020 - 10:29 AM, said:

QuadTree is not used with your current setting. If your route is OR only then no problem because OR doesn't use QT at all.
One thing - TSRE doesn't support DM without QT.

Also, if you plan to use this route in MSTS, you have to solve this issue somehow.


Great, thank you! No plans to use in MSTS, so we should be A-Ok.

#10 User is offline   Groza 

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Posted 07 March 2023 - 09:21 AM

View PostGoku, on 14 May 2020 - 10:29 AM, said:

QuadTree is not used with your current setting. If your route is OR only then no problem because OR doesn't use QT at all.
One thing - TSRE doesn't support DM without QT.

Also, if you plan to use this route in MSTS, you have to solve this issue somehow.


Hello, how do you mean "solve this issue somehow"? I have same problem and Im using MSTS. Is there any solution to fix this problem (dissapearing terrain) in MSTS? Thank you for answer.

#11 User is offline   Weter 

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Posted 07 March 2023 - 09:36 AM

There are options for to work with / to show distant terrain, or usual terrain. Might be, that's the cause.
Welcome to ET.

#12 User is offline   Groza 

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Posted 07 March 2023 - 10:13 AM

View PostWeter, on 07 March 2023 - 09:36 AM, said:

There are options for to work with / to show distant terrain, or usual terrain. Might be, that's the cause.
Welcome to ET.


I reckon it´s default option is "usual terrain". I have also tried to switch it manually but nothing happened. Im helpless now.

#13 User is offline   Weter 

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Posted 07 March 2023 - 10:17 AM

It actually called "work with distant terrain" mode.

Distant terrain appears in "usual" mode in distances, exceeding 2 km from "camera" and cursor.
So it can't be edited. In "distant" mode, it persists under the cursor/near the viewpoint and becomes editable.
Why usual terrain disappears in usual mode - that's the separate question.

#14 User is offline   Garry 

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Posted 10 March 2023 - 08:47 AM

It might be that one of your terrain files is corrupted. Possibly caused by shutting the program as it was saving.

You could try restoring a backup version to see if this cures the fault.

If you do not cure it this way I have a suggestion.
1. First make a copy of your World, LoTile, and Tile folders. If anything goes wrong you will be able to use these files to get back to your current position.
2. Then using the Select tool, click on the ground. TSRE should tell you which Terrain file you have selected (eg -11f7151c) and the world tile number. Delete all files in the Terrain folder that use this number.
3. Next select F3 in TSRE and tick the boxes -- Create new tiles and Create terrain from Geodata. Move your viewpoint until you are over the missing/faulty tile.
4. If the tile does not generate then go to your World folder and delete the .s and .sd files as noted above. (I think that having World files for this area can prevent terrain from generating). Try again to generate new terrain files.

Hope this solves your problem. If so you can Delete the TerrainCopy folder, and also the World folder, rename the WorldCopy folder as world. You will now have to modify the new terrain file to suit your route.

If it does not solve the problem, delete the Terrain and World folders, rename the Copy folders and you are back where you started.

Garry

#15 User is offline   Garry 

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Posted 11 March 2023 - 07:16 AM

I think my brain was in neutral yesterday!



Yes the Terrain folder should have read Tiles

Also the World folder contains .w and .ws files. So delete these files for the tile if it will not regenerate when you move over it.

Hope it works
Garry

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