a couple about TSRE5
#1
Posted 18 September 2019 - 08:32 PM
one, I know Ctrl-Q turns automatic TDB update on, however is there any visual clue you are in that mode?
two, I was working through an exercise with dynamic track from MV's book. Basically creating a -0.5 angle with an 80m radius with a slope of -3 degrees. I get through all the track girations...then I Press Z then try to elevate the terrain to the track with F...it just spins it's wheels at that point. Now I just crossed over the edge of a tile if that makes a difference but the dynamic track piece is all within one tile. Any clues to what might be happening?
thanks for any info..
later
Barry
#2
Posted 18 September 2019 - 09:14 PM
If you press the 'Z' key after placement and then do the elevation or other adjustments
("....then I Press Z then try to elevate the.....") you have just corrupted the TDB!
A good rule to follow is NEVER move a track section if the Yellow TDB line appears above the section.
The correct sequence is:
1. place track,
2. adjust elevation and for DT, make all curve adjustments,
3. bring terrain to track,
4. press Z to add to the TDB.
I recommend you turn OFF auto add to TDB while adding / adjusting track and so prevent just what you did.
Be sure to make all track adjustments before adding the track section to the TDB.
Doing it manually (the add to TDB) will prevent all sorts of problems that will arise if a track is physically moved after it is added to the TDB.
You must be in Select Mode to toggle auto-add TDB OFF and ON using the Ctrl+Q key combination.
I noticed it's a steeper learning curve if your experienced in the MSTS editors. Old habits die hard.http://www.elvastower.com/forums/public/style_emoticons/default/pleasantry.gif
It certainly was for me.
Once you get warm and fuzzy with TSRE it's operations are a route builders dream come true.
A look at the PRR-East v2 will show you that. Enjoy!
regards,
vince
#3
Posted 19 September 2019 - 04:25 AM
vince, on 18 September 2019 - 09:14 PM, said:
The correct sequence is:
1. place track,
2. adjust elevation and for DT, make all curve adjustments,
3. bring terrain to track,
4. press Z to add to the TDB.
Vince I was following this from "koniec.org/tsre5/retracks.html".....
8. Press Z to add track to TDB (Track DataBase). If you want to remove track from TDB and keep the shape - press Z again.
NOTE: never translate or rotate track when it is in TDB (has yellow line) !!! If you do it, you need to delete this track and place new.
9. When track is in TDB, you can press F to adjust terrain to track. You can do it later, just select track you want to adjust and press F. See more: Editing terrain.
Back in the day...when msts first came out...I toyed with the RE....never could get hang of it. so I'm looking at TSRE with basically fresh eyes' I have to look-up when ever there is a reference to a key seqence in MV's book......to figure out what he is trying to do, then go figure how to do it in TSRE. Dynamic Track is a great example. there are lots of key commands described in MV's book, that are now pretty intuitive on the screen with TSRE.
just thought....is there a "setting" to turn off Auto-update to TDB???
thanks for the info..
Barry
#4
Posted 19 September 2019 - 08:58 AM
Quote
Hi Barry,
No there is not . . . yet. It's been requested and I believe GOKU is aware. I've seen requests to make the cursor (pointer) command specific where it would be a unique shape depending on what function is selected. i.e. place new, select and so on.
Use caution in translating keystrokes in M.Vone's book as the keys in TSRE are close but some are very different.
I found it helpful when first using TSRE to make notes comparing key commands in MSTS vs TSRE.
Have a look here for TSRE Tips
regards,
vince
#5
Posted 19 September 2019 - 10:56 AM
The inability to programmatically fix both the .tdb and .rdb should be a major concern for every route builder. KUJU's RE was bad enough about destroying those files but at least you had a chance of rebuilding them fresh. This is particularly problematic given the ease of moving a track or road shape w/o being aware of having done so.
Yeah, in many ways it is better than Kuju's RE... but in the most important regard -- .tdb and .rdb -- there are big risks present. Changing the cursor appearance to make it specific to important functions will help minimize the risk of inadvertent moving of track and road shapes; the qdirection() problem is probably an easy fix (too many negative values; for comparisons, the object rotator spreadsheet is in our file library). Rebuilding the .tdb/.rdb... I dunno but that seems to me that it might be a real challenge.
#6
Posted 19 September 2019 - 11:23 AM
Genma Saotome, on 19 September 2019 - 10:56 AM, said:
Dave, I hear you and agree. I think that projects such as TSRE and OR, should in fact "read" an MSTS route information however anything saved will only run in OR. That may Tick some folks off, but there are only so many "open source work cycles" in a day..and spending any on keeping compatibility with MSTS is a wasted effort, in my opinion. I'm trying to learn this complex route building process...and I have to start somewhere, so looking back at MSTS and MV's book while these projects are still compatible in some fashion is helpful. Hopefully GOKU's idea (I believe it was him) about "progressive track laying" (I think that what he called it or something like that) will bear fruit and if he declares that TSRE 1.0 will only read MSTS routes....I wouldn't have a problem with that....
anyway...back to whatever I was doing....oh yeah....looking at Dynamic Track......
Barry
#7
Posted 19 September 2019 - 11:38 AM
Amtrak115, on 19 September 2019 - 04:25 AM, said:
8. Press Z to add track to TDB (Track DataBase). If you want to remove track from TDB and keep the shape - press Z again.
NOTE: never translate or rotate track when it is in TDB (has yellow line) !!! If you do it, you need to delete this track and place new.
9. When track is in TDB, you can press F to adjust terrain to track. You can do it later, just select track you want to adjust and press F. See more: Editing terrain.
Back in the day...when msts first came out...I toyed with the RE....never could get hang of it. so I'm looking at TSRE with basically fresh eyes' I have to look-up when ever there is a reference to a key seqence in MV's book......to figure out what he is trying to do, then go figure how to do it in TSRE. Dynamic Track is a great example. there are lots of key commands described in MV's book, that are now pretty intuitive on the screen with TSRE.
just thought....is there a "setting" to turn off Auto-update to TDB???
thanks for the info..
Barry
Barry,You can disable it in the settings txt file.
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Steve
#8
Posted 19 September 2019 - 11:50 AM
writeTDB = false
Steve
#9
Posted 19 September 2019 - 11:55 AM
Setting the writeTDB = false will prevent ANY writing to the TDB. This means you cannot install track at all. Track must be in the TDB (yellow line) to allow snapping in the next track section.
and
Not sure what you posted above in post # 7 is Steve but my TSRE settings.txt looks like this:
consoleOutput = false # main directory of your game data #gameRoot = E:\Train Simulator-PRR gameRoot = E:\Program Files\Microsoft Games\Train Simulator # ROUTE DIRECTORY NAME TO LOAD ON STARTUP BY DEFAULT #routeName=japan2 #routeName=PRR_EAST_REG-2 routeName=LIRR #startTileY = 14318 #tartTileX = -11008 #startTileY = 14356 #startTileX = -10946 #startTileY = 14357 # ROUTE EDIT #createNewIfNotExist = true writeEnabled = true writeTDB = true useTdbEmptyItems = false #deleteTrWatermarks = true #deleteViewDbSpheres = true # GEO DATA geoPath = F:/hgst # MISC #systemTheme = true #colorConView = #FF0000 #colorShapeView = #00FF00 #toolsHidden = true usenNumPad = true tileLod = 2 objectLod = 4000 maxObjLag = 10 allowObjLag = 1000 #cameraFov = 20.0 leaveTrackShapeAfterDelete = false #renderTrItems = true #useImperial = false #ortsEngEnable = false oglDefaultLineWidth = 2 shadowsEnabled = 0 #shadowMapSize = 8192 #textureQuality = 4 ignoreMissingGlobalShapes = true snapableOnlyRot = false imageMapsUrl = http://api.mapbox.com/v4/mapbox.satellite/{lon},{lat},{zoom}/{res}x{res}.png?access_token=INSERT_YOUR_API_KEY_HERE #AASamples = 16 #mapImageResolution = 2048 cameraStickToTerrain = true #mouseSpeed = 0.1 cameraSpeedMin = 15 cameraSpeedStd = 0.10 cameraSpeedMax = 2 #mainWindowLayout = W #ceindowLayout = CU1 #useQuadTree = false #fogColor = #D0D0FF #fogDensity = 0.5 #defaultElevationBox = 0 #defaultMoveStep = 0.25
regards,vince
#10
Posted 19 September 2019 - 04:11 PM
This is the way I've been doing it.
I check the settings to insure writeTDB=false.
I open TSRE and go to town laying track using the temporary yellow TDB line to get things lined up.
Once everything is in place I save the route and exit.
Go into settings and change it to writeTDB=true.
Now open up TSRE and start clicking and adding track to the TDB.
That way when I'm moving track trying to figure out how to make it work I don't have to worry about hosing the TDB.
Steve
Don't know what happened above, was trying to post a picture.