Monogame now in OR unstable official version
#11
Posted 12 August 2019 - 09:09 AM
Like I said, just my opinion.
#12
Posted 12 August 2019 - 09:11 AM
James Ross, on 12 August 2019 - 08:50 AM, said:
This is exactly what the label is for, but perhaps we need higher visibility on what things are being excluded from the unstable version?
That is a decision which will be hard to understand by users.
#13
Posted 12 August 2019 - 11:37 AM
ckawahara, on 12 August 2019 - 09:09 AM, said:
That's the intention - you should not use it unless you are prepared to deal with a more buggy program and unexpected changes in behaviour.
ckawahara, on 12 August 2019 - 09:09 AM, said:
There are 3 official and 2 unofficial versions that I am aware of. There have been no new versions nor name changes recently, so I do not know what "yet another version with yet another name" refers to.
ckawahara, on 12 August 2019 - 09:09 AM, said:
The MonoGame RailDriver version contains (I believe) everything in the Unstable Version, plus all the MonoGame changes, plus all the RailDriver changes, so that would be the version you want here.
If you want all of those changes in an official version, you're going to have to wait until the developers of each set of changes makes them available in a pull request, at which point they'll be included in the Unstable Version.
#14
Posted 12 August 2019 - 07:14 PM
#15
Posted 16 August 2019 - 02:57 AM
To be fair, the Experimental branch has always carried the cautionary description that it's a testing branch with the possibility of bugs, both minor and serious.
It might serve to re-iterate the same cautions applied to the Experimental branch with the additional explanation that in the current development path of OR, that Experimental may be closer to late-Beta or "Release Candidate" quality, and "Unstable is more like early- and mid-development Beta.
A lot of us have gotten very accustomed to using the Experimental versions, particularly when they're halfway or more to the next Release version and the major bugs are squashed. Rather than scare people away with too dire of a warning, it's probably sufficient to remind them that "Unstable" releases are similar to the earliest versions of the "Experimental" branch in terms of reliability. Explain that it's intended to get more eyes and hands on testing new features, but not necessarily stable enough to be used as the basis for route development, etc.
#16
Posted 18 August 2019 - 02:42 AM
EricF, on 16 August 2019 - 02:57 AM, said:
It's been a while since we had an "Experimental" version, although it was much like the new "Unstable" version (in that trusted developers can change the code at any time). The main improvement we have over before is that the "Testing" version is actually distinct and should be more stable.
EricF, on 16 August 2019 - 02:57 AM, said:
EricF, on 16 August 2019 - 02:57 AM, said:
The website prominently lists only the "Stable" and "Testing" versions, and has just a small link to the "Unstable" version with the warning:
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Similarly, the options screen lists the "Unstable" version as:
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EricF, on 16 August 2019 - 02:57 AM, said:
I think the current descriptions convey this reasonably well, but I'm happy to update the website and options with new text if anyone has a suggestion on how to describe these different versions.
#17
Posted 21 August 2019 - 03:54 AM
I wondered if it was my configuration or if this was a general change in the programming of the monogame branch? The latest 'Ultimate' update also removes runactivity.exe for some reason?
Thanks, Graeme
#18
Posted 21 August 2019 - 08:32 AM
X3D, on 21 August 2019 - 03:54 AM, said:
I wondered if it was my configuration or if this was a general change in the programming of the monogame branch? The latest 'Ultimate' update also removes runactivity.exe for some reason?
Thanks, Graeme
I've never gotten ReShade to work with any version of the Raildriver branch of OR that perpetualkid is working on ( Thank you, sir http://www.elvastower.com/forums/public/style_emoticons/default/hi.gif) ... I don't think ReShade has been implemented in that version. Probably will be in the future, when all the version merge.
#19
Posted 23 August 2019 - 11:16 PM