in response to a comment about route specific performance...
R H Steele, on 26 December 2018 - 10:18 PM, said:
That is precisely why I have always wanted route specific settings for OR...cached somewhere, so that whenever a specific route is used, a specific set of game options are called up.
IMO it actually varies by activity. If you are not running through the congested areas why have settings specific to that constraint?
The other wrinkle is how much view distance affects performance. For one activity you may be fine using the old MSTS 2km and crushed when extending the view to 10km and for another for the same route the long view gives perfectly acceptable performance.
A long, long time ago James and I disagreed about where the various options are set. :aggressive: He wanted global settings specified before the activity was launched, I wanted activity specific settings for almost all items. Guess who won the debate? :vava: Like most disagreements both people had perfectly valid points. His prime concern was that by doing what I wanted to have done the complexity of figuring out each bug report would be vastly increased. IIRC at the time there wasn't the in-depth logging there is today. I wanted flexibility of features for end users.
It's probably much less a concern today... so many bugs having been squashed... much better logging, so perhaps it might go that way eventually. I certainly hope so.