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Anyone have any ideas what to do with this?
#4
Posted 02 November 2018 - 10:04 PM
#5
Posted 03 November 2018 - 01:04 AM
I have these "artifacts" occasionally too, and over several TSRE5 versions. After an editor reboot they do not reappear in the same location or form. I don`t think they are a change in the route terrain, or that they are propagated into a saved route. I suggest a harmless aberation?
rick
rick
#6
Posted 03 November 2018 - 01:13 AM
I created this artifact after making a tile water and clicked on an edge rather than in a tile.
I eventually figured out that by being in the terrain menu and clicking the z button to change the height from positive to negative, I could click on or near the artifact and it would disappear. The water button should change from Water+ to Water-
You didn't say if you were doing any operations or they just appeared, but this is how I created and fixed them.
hth
I eventually figured out that by being in the terrain menu and clicking the z button to change the height from positive to negative, I could click on or near the artifact and it would disappear. The water button should change from Water+ to Water-
You didn't say if you were doing any operations or they just appeared, but this is how I created and fixed them.
hth
#7
Posted 03 November 2018 - 09:03 AM
I'm pretty sure it is terrtex art. Doesn't show up in OR so perhaps it is innocuous.
As for what I was doing, I switch back and forth between TSRE and Kuju's RE, depending on what IO need to do. The former is pretty good for terrtex art and I still trust the later for certain aspects of trackwork.
While switching between the two I discovered RFE doesn't like TSRE's names for painted-on terrtex art. Goku uses a tilename plus patch numbers for the .ace file. My guess is RE doesn't accept hte leading dash. So trying to fix that I pulled up the simis editor (from James Ross) and directly edited the .ace names within the .t file, replacing Goku's leading dash with a string related to where the tertex is being applied.
That didn't bother TSRE but I still had some RE issues... weird references to Goku's .ace file names that once existed but were returned to their original state.
Anyway, after a couple of days of this -- and track work -- and placing more terrtex art, I wake up to see the "columns" appeared (much like this),
Thanks for thehelp guys!
As for what I was doing, I switch back and forth between TSRE and Kuju's RE, depending on what IO need to do. The former is pretty good for terrtex art and I still trust the later for certain aspects of trackwork.
While switching between the two I discovered RFE doesn't like TSRE's names for painted-on terrtex art. Goku uses a tilename plus patch numbers for the .ace file. My guess is RE doesn't accept hte leading dash. So trying to fix that I pulled up the simis editor (from James Ross) and directly edited the .ace names within the .t file, replacing Goku's leading dash with a string related to where the tertex is being applied.
That didn't bother TSRE but I still had some RE issues... weird references to Goku's .ace file names that once existed but were returned to their original state.
Anyway, after a couple of days of this -- and track work -- and placing more terrtex art, I wake up to see the "columns" appeared (much like this),
Thanks for thehelp guys!
#8
Posted 03 November 2018 - 01:40 PM
Dave, you got some hairy trackworkers there, you oughta pay them more, so they can go into town and get a shave.
#9
Posted 06 November 2018 - 02:11 PM
No... am concerned that once they become sentient and ask for a shave then they'll want more pay... and after that, who knows? Maybe go to the moon and on to Jupiter. Ya just never know.
@Richard -- you are correct, it's a layer beneath the water texture.
@Richard -- you are correct, it's a layer beneath the water texture.
#10
Posted 11 November 2018 - 03:33 PM
rickloader, on 03 November 2018 - 01:04 AM, said:
I have these "artifacts" occasionally too, and over several TSRE5 versions. After an editor reboot they do not reappear in the same location or form. I don`t think they are a change in the route terrain, or that they are propagated into a saved route. I suggest a harmless aberation?
rick
rick
I have had terrain bugs appear on 1 of my routes during heavy terrain editing sessions with TSRE (sharp single point spikes all the way to "0" altitude) . Due to that I have pretty much stopped terrain editing with TSRE & reverted to using MSRE for that route.
Still trying to figure out if its really a bug in the software, or the user......
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