Carlo, you can test the series 7000 EMU with the 16x9 cab image. You can see this FOV change for yourself. If you still need some pictures, i will post some later.
Thanks
Camera reset is not correct in X3977
#22
Posted 24 November 2017 - 09:12 AM
OK, I have reproduced the problem. When I'll have time I'll try to solve it.
#23
Posted 25 November 2017 - 12:30 AM
Coolhand,
can you test these correction files for x.3989? In this case in my opinion the 60 degree FOV obtained after reset was correct, while the smaller degree FOV obtained at game start was incorrect. This because the FOV correction with respect to the value preset in the video options is valid only when there is a divergence between cab texture ratio and game window ratio. If they are identical like in your case, no FOV correction must be computed.
File deleted because fix committed
can you test these correction files for x.3989? In this case in my opinion the 60 degree FOV obtained after reset was correct, while the smaller degree FOV obtained at game start was incorrect. This because the FOV correction with respect to the value preset in the video options is valid only when there is a divergence between cab texture ratio and game window ratio. If they are identical like in your case, no FOV correction must be computed.
File deleted because fix committed
#24
Posted 25 November 2017 - 04:15 AM
Csantucci, on 25 November 2017 - 12:30 AM, said:
Coolhand,
can you test this correction files for x.3989? In this case in my opinion the 60 degree FOV obtained after reset was correct, while the smaller degree FOV obtained at game start was incorrect. This because the FOV correction with respect to the value preset in the video options is valid only when there is a divergence between cab texture ratio and game window ratio. If they are identical like in your case, no FOV correction must be computed.
can you test this correction files for x.3989? In this case in my opinion the 60 degree FOV obtained after reset was correct, while the smaller degree FOV obtained at game start was incorrect. This because the FOV correction with respect to the value preset in the video options is valid only when there is a divergence between cab texture ratio and game window ratio. If they are identical like in your case, no FOV correction must be computed.
Carlo, works 100%.
I have tested this and now there is no FOV correction. I used my 16x9, 16x10 cabs for this test.
Many thanks