On further review I determined the white gaps I observed were a result of mixing a developer specified DM drop with DM not dropped.
dm.jpg (32.84K)
Number of downloads: 2
The silver DM tiles have been dropped 40m. The red DM tiles have not been dropped at all.
That is my mistake and it means I have a lot to do to fix it. That said, due to the many steps one needs to take when creating DM tiles it is the kind of error that is very easy to make. If you don't review all of the DM tiles in Mosaic (drag a mouse across all of the tiles and assess the altitude value shown for each) you'll never know what exactly is going on when you see a gap, nor how to fix it.
There is one feature that would make the display of DM tiles better and that is to include the water layer (if any) from any near terrain tile that occupies any portion of the same area of a displayed DM tile. The value add is for larger bodies of water. As things are now we have to paint the water into the DM terrtex art and it's never going to look right given the fact the shader for water isn't invoked. Even at a considerable distance the painted water looks wrong.