Walking humans Pushing msts to it's limits
#12
Posted 08 June 2017 - 09:44 AM
#13
Posted 08 June 2017 - 10:55 AM
How to use this feature:
0. Change pointer placement mode to "stick to everything" SHIFT+Q
1. Find TSRE Ruler.
2. Place New or Q.
3. Place Ruler.
http://i.imgur.com/Xh1rNzn.png
4. Click T - now you can add more points by clicking around. (rememver to use T mode, avoid "mouse drawing").
5. Add more points.
http://i.imgur.com/qMHEZIN.png
6. When you add all ponints, click "Create Road Patchs".
http://i.imgur.com/RiGTnaV.jpg
7. Now place car spawner on this road patch.
8. Select carspawner list, adjust speed etc.
http://i.imgur.com/d9JQMEZ.jpg
Done.
http://i.imgur.com/T5dkKVo.jpg
#15
Posted 08 June 2017 - 02:03 PM
#16
Posted 09 June 2017 - 02:05 AM
After testing that it works in TSRE5 and OR, I have detected that while we are in TSRE5 session, we can “Create Road Paths”, “Remove Road Paths” and Undo (Ctrl+Z) the “Road Paths”.
But once I save and close TSRE5 session, after reopening it, I can not find a way to delete the “Road Paths” created in the previous session.
Regards,
Mauricio
#17
Posted 09 June 2017 - 04:40 AM
Undo doesn't work for this feature.
#18
Posted 09 June 2017 - 09:17 AM
Am I correct in thinking that this could be used in other ways e.g. tractors driving in a field, boats moving on water, airplanes flying around without having to use road or invisible track?
Better yet, could we have vehicles driving on roads that were painted directly on the terrtex without corresponding RDBs?
#19
Posted 09 June 2017 - 09:35 AM
Of course this feature still uses RDB, but custom paths are automatically generated by TSRE. No need to place road or track shapes.
#20
Posted 09 June 2017 - 10:37 AM
#21
Posted 09 June 2017 - 10:48 AM
I need to ask if I can share the shapes.
edit: the humans are not finished, can't share them.
#22
Posted 09 June 2017 - 11:25 AM
Goku, on 09 June 2017 - 09:35 AM, said:
They don't need to have the path in the sky -- an axis offset in the shapefile so that it is X meters above the ground will work just fine as long as you're not trying to land at an airport.
#23
Posted 09 June 2017 - 07:24 PM
eolesen, on 09 June 2017 - 11:25 AM, said:
If you want an aircraft that lands at an airport, I have created an aircraft (B717) that:
Has a takeoff roll of 1000 metres down the runway.
Climbs to 600 metres.
Turns to the left and performs a racetrack pattern until aligned with the opposite end of the runway. It then descends, and lands with a roll out of 750 metres.
Rotates 180 degrees and taxis back along the runway to the start position.
Rotates 180 degrees to align up with the runway again and the loop starts again.
All this is done by animating the aircraft object, and has the aircraft pitch and bank when appropriate.
Available at trainsim.com (b717.zip) with gmax source file so you can customise the aircraft or animation as desired. Share alike creative commons licence as well :-).
Cheers,
Marek.
#24
Posted 10 June 2017 - 09:11 PM
#25
Posted 11 June 2017 - 12:32 PM
I don't have today bandwidth to upload a video, however here a picture of people entering and exiting the underpass from the first platform to the second one

Number of downloads: 11
The couple of car spawners enters the underpass from one platform and exit it on the other platform. Here the second platform

Number of downloads: 13