Looks ok.
http://i.imgur.com/brxBU9R.png
Walking humans Pushing msts to it's limits
#12
Posted 08 June 2017 - 09:44 AM
That's good! A blueprint for the OR part, plus a topic in the "Developing features" has been created, as required by the approval procedure.
#13
Posted 08 June 2017 - 10:55 AM
http://koniec.org/ts...RE5_v0.6913.exe
How to use this feature:
0. Change pointer placement mode to "stick to everything" SHIFT+Q
1. Find TSRE Ruler.
2. Place New or Q.
3. Place Ruler.
http://i.imgur.com/Xh1rNzn.png
4. Click T - now you can add more points by clicking around. (rememver to use T mode, avoid "mouse drawing").
5. Add more points.
http://i.imgur.com/qMHEZIN.png
6. When you add all ponints, click "Create Road Patchs".
http://i.imgur.com/RiGTnaV.jpg
7. Now place car spawner on this road patch.
8. Select carspawner list, adjust speed etc.
http://i.imgur.com/d9JQMEZ.jpg
Done.
http://i.imgur.com/T5dkKVo.jpg
How to use this feature:
0. Change pointer placement mode to "stick to everything" SHIFT+Q
1. Find TSRE Ruler.
2. Place New or Q.
3. Place Ruler.
http://i.imgur.com/Xh1rNzn.png
4. Click T - now you can add more points by clicking around. (rememver to use T mode, avoid "mouse drawing").
5. Add more points.
http://i.imgur.com/qMHEZIN.png
6. When you add all ponints, click "Create Road Patchs".
http://i.imgur.com/RiGTnaV.jpg
7. Now place car spawner on this road patch.
8. Select carspawner list, adjust speed etc.
http://i.imgur.com/d9JQMEZ.jpg
Done.
http://i.imgur.com/T5dkKVo.jpg
#15
Posted 08 June 2017 - 02:03 PM
WOW !!!! amazing......................... out of my skill set to try it but what a brilliant new feature. :good2:
#16
Posted 09 June 2017 - 02:05 AM
Thanks to Carlo and you for this new feature.
After testing that it works in TSRE5 and OR, I have detected that while we are in TSRE5 session, we can “Create Road Paths”, “Remove Road Paths” and Undo (Ctrl+Z) the “Road Paths”.
But once I save and close TSRE5 session, after reopening it, I can not find a way to delete the “Road Paths” created in the previous session.
Regards,
Mauricio
After testing that it works in TSRE5 and OR, I have detected that while we are in TSRE5 session, we can “Create Road Paths”, “Remove Road Paths” and Undo (Ctrl+Z) the “Road Paths”.
But once I save and close TSRE5 session, after reopening it, I can not find a way to delete the “Road Paths” created in the previous session.
Regards,
Mauricio
#17
Posted 09 June 2017 - 04:40 AM
Works for me. Just select the ruler and use this button “Remove Road Paths”.
Undo doesn't work for this feature.
Undo doesn't work for this feature.
#18
Posted 09 June 2017 - 09:17 AM
Cool idea.
Am I correct in thinking that this could be used in other ways e.g. tractors driving in a field, boats moving on water, airplanes flying around without having to use road or invisible track?
Better yet, could we have vehicles driving on roads that were painted directly on the terrtex without corresponding RDBs?
Am I correct in thinking that this could be used in other ways e.g. tractors driving in a field, boats moving on water, airplanes flying around without having to use road or invisible track?
Better yet, could we have vehicles driving on roads that were painted directly on the terrtex without corresponding RDBs?
#19
Posted 09 June 2017 - 09:35 AM
Yes, it is possible to do everything you described. Except planes, because Ruler object can't be placed in the sky. In the future there will be different type of line tool.
Of course this feature still uses RDB, but custom paths are automatically generated by TSRE. No need to place road or track shapes.
Of course this feature still uses RDB, but custom paths are automatically generated by TSRE. No need to place road or track shapes.
#20
Posted 09 June 2017 - 10:37 AM
Hi Goku, where did you download these animated persons?