Elvas Tower: Walking humans - Elvas Tower

Jump to content

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Walking humans Pushing msts to it's limits Rate Topic: -----

#11 User is offline   Goku 

  • Superintendant
  • Group: Posts: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 08 June 2017 - 07:54 AM

Looks ok.

http://i.imgur.com/brxBU9R.png

#12 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Posts: Elite Member
  • Posts: 7,442
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 08 June 2017 - 09:44 AM

That's good! A blueprint for the OR part, plus a topic in the "Developing features" has been created, as required by the approval procedure.

#13 User is offline   Goku 

  • Superintendant
  • Group: Posts: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 08 June 2017 - 10:55 AM

http://koniec.org/ts...RE5_v0.6913.exe

How to use this feature:

0. Change pointer placement mode to "stick to everything" SHIFT+Q
1. Find TSRE Ruler.
2. Place New or Q.
3. Place Ruler.

http://i.imgur.com/Xh1rNzn.png

4. Click T - now you can add more points by clicking around. (rememver to use T mode, avoid "mouse drawing").
5. Add more points.

http://i.imgur.com/qMHEZIN.png

6. When you add all ponints, click "Create Road Patchs".

http://i.imgur.com/RiGTnaV.jpg

7. Now place car spawner on this road patch.
8. Select carspawner list, adjust speed etc.

http://i.imgur.com/d9JQMEZ.jpg

Done.

http://i.imgur.com/T5dkKVo.jpg

#14 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Posts: Elite Member
  • Posts: 7,442
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 08 June 2017 - 11:16 AM

In post #10 a new patch release is available.

#15 User is offline   Dogbert 

  • Fireman
  • Group: Posts: Active Member
  • Posts: 105
  • Joined: 07-July 12
  • Gender:Male
  • Location:South West Wales.
  • Simulator:OR MonoGame
  • Country:

Posted 08 June 2017 - 02:03 PM

WOW !!!! amazing......................... out of my skill set to try it but what a brilliant new feature. :good2:

#16 User is offline   mbm_OR 

  • Conductor
  • Group: Posts: Active Member
  • Posts: 261
  • Joined: 03-July 15
  • Gender:Male
  • Location:Spain
  • Simulator:Open Rails
  • Country:

Posted 09 June 2017 - 02:05 AM

Thanks to Carlo and you for this new feature.

After testing that it works in TSRE5 and OR, I have detected that while we are in TSRE5 session, we can “Create Road Paths”, “Remove Road Paths” and Undo (Ctrl+Z) the “Road Paths”.
But once I save and close TSRE5 session, after reopening it, I can not find a way to delete the “Road Paths” created in the previous session.

Regards,
Mauricio

#17 User is offline   Goku 

  • Superintendant
  • Group: Posts: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 09 June 2017 - 04:40 AM

Works for me. Just select the ruler and use this button “Remove Road Paths”.

Undo doesn't work for this feature.

#18 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,792
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 09 June 2017 - 09:17 AM

Cool idea.

Am I correct in thinking that this could be used in other ways e.g. tractors driving in a field, boats moving on water, airplanes flying around without having to use road or invisible track?

Better yet, could we have vehicles driving on roads that were painted directly on the terrtex without corresponding RDBs?

#19 User is offline   Goku 

  • Superintendant
  • Group: Posts: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 09 June 2017 - 09:35 AM

Yes, it is possible to do everything you described. Except planes, because Ruler object can't be placed in the sky. In the future there will be different type of line tool.

Of course this feature still uses RDB, but custom paths are automatically generated by TSRE. No need to place road or track shapes.

#20 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Posts: Elite Member
  • Posts: 7,442
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 09 June 2017 - 10:37 AM

Hi Goku, where did you download these animated persons?

#21 User is offline   Goku 

  • Superintendant
  • Group: Posts: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 09 June 2017 - 10:48 AM

I got them from sweden route builders. I think they made these shapes.
I need to ask if I can share the shapes.

edit: the humans are not finished, can't share them.

#22 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,792
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 09 June 2017 - 11:25 AM

View PostGoku, on 09 June 2017 - 09:35 AM, said:

Yes, it is possible to do everything you described. Except planes, because Ruler object can't be placed in the sky.


They don't need to have the path in the sky -- an axis offset in the shapefile so that it is X meters above the ground will work just fine as long as you're not trying to land at an airport.

#23 User is offline   superheatedsteam 

  • Engineer
  • Group: Posts: Contributing Member
  • Posts: 608
  • Joined: 28-June 08
  • Location:Perth, WA
  • Country:

Posted 09 June 2017 - 07:24 PM

View Posteolesen, on 09 June 2017 - 11:25 AM, said:

... as long as you're not trying to land at an airport.


If you want an aircraft that lands at an airport, I have created an aircraft (B717) that:

Has a takeoff roll of 1000 metres down the runway.
Climbs to 600 metres.
Turns to the left and performs a racetrack pattern until aligned with the opposite end of the runway. It then descends, and lands with a roll out of 750 metres.
Rotates 180 degrees and taxis back along the runway to the start position.
Rotates 180 degrees to align up with the runway again and the loop starts again.

All this is done by animating the aircraft object, and has the aircraft pitch and bank when appropriate.

Available at trainsim.com (b717.zip) with gmax source file so you can customise the aircraft or animation as desired. Share alike creative commons licence as well :-).

Cheers,

Marek.

#24 User is offline   Hamza97 

  • Engineer
  • Group: Posts: Contributing Member
  • Posts: 606
  • Joined: 01-March 15
  • Gender:Male
  • Simulator:Open Rails
  • Country:

Posted 10 June 2017 - 09:11 PM

Lovely development............ :sign_thanks: :sign_rockon:

#25 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Posts: Elite Member
  • Posts: 7,442
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 11 June 2017 - 12:32 PM

In post #10 a further improved set of .exe and .dll patches for walking humans is available, which has been developed after a test on the freeware Bernina route.
I don't have today bandwidth to upload a video, however here a picture of people entering and exiting the underpass from the first platform to the second one
Attached File  Track1.jpg (201.75K)
Number of downloads: 11
The couple of car spawners enters the underpass from one platform and exit it on the other platform. Here the second platform
Attached File  Track3.jpg (249.62K)
Number of downloads: 13

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users