Builders of StockholmsruttenV4 using TSRE5
#1
Posted 17 January 2017 - 02:52 AM
Post #125
http://www.trainsim....606#post1910606
" This is what it look like when you have used Goku Route Editor tool "paint" ... A small village north of Sater in Stockhom route ... "
http://www.e-buzz.se...=27504&page=130
http://www.trainsim....606#post1910606
" This is what it look like when you have used Goku Route Editor tool "paint" ... A small village north of Sater in Stockhom route ... "
http://www.e-buzz.se...=27504&page=130
#2
Posted 17 January 2017 - 10:26 AM
Excellent work! It appears that in the right creative hands, TSRES does provide spectacular results. Impressive screenshots.
#3
Posted 18 February 2017 - 11:30 AM
#4
Posted 27 February 2017 - 02:24 PM
http://www.e-buzz.se...&postcount=1977
Hi.
A while ago I wrote something in the thread. But this will in any case a couple of pictures from Stockholm, where I feel best to build.
After many hours, the whole lock, Stadsgårdskajen and Hornsgatan "hump" rebuilt.
It really is a hobby of getting all levels to sue when three streets located on top of each other ...
Obviously Katarinahissen with, but not quite finished yet. Animation of the car is finished ...
"lock" the lock is also included. Some ships and boats can be glimpsed.
Some of the subway with animated T-trains are also included ...
The ship that you see on the road away from Slussen in Lake Mälaren, is also animated by its own carspawn ...
Nowadays one can have as many different carspawn anywhere in route.
Be well and have a nice week ...
Hi.
A while ago I wrote something in the thread. But this will in any case a couple of pictures from Stockholm, where I feel best to build.
After many hours, the whole lock, Stadsgårdskajen and Hornsgatan "hump" rebuilt.
It really is a hobby of getting all levels to sue when three streets located on top of each other ...
Obviously Katarinahissen with, but not quite finished yet. Animation of the car is finished ...
"lock" the lock is also included. Some ships and boats can be glimpsed.
Some of the subway with animated T-trains are also included ...
The ship that you see on the road away from Slussen in Lake Mälaren, is also animated by its own carspawn ...
Nowadays one can have as many different carspawn anywhere in route.
Be well and have a nice week ...
#6
Posted 07 March 2017 - 10:28 AM
Rohit, on 05 March 2017 - 11:15 PM, said:
Goku, Please give a short tutorial about making rivers of required depth over which bridges can be laid. I am still not proficient in that...
StationWhere, on 06 March 2017 - 02:42 AM, said:
Thank you Goku for this reference. But....
Where can we find the GAP instruction? DO and UNDO.
Thank you for your attention.
Where can we find the GAP instruction? DO and UNDO.
Thank you for your attention.
Vbsr8 - Work In Progress
Post #222 #223 #225
http://web.stw.se/fo...6144#post306144
#7
Posted 15 April 2018 - 12:43 PM
The crazy Swedes are up to something new.... (ignore the catanary, we're still working on that).
https://youtu.be/ySRJmgZXXAc
https://youtu.be/ySRJmgZXXAc
#8
Posted 17 April 2018 - 05:30 AM
Just over 17.000 (seventeen thousand, yes) objects in our busiest tile. Still running 25+ FPS with OR...
Attached File(s)
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Slipers1.jpg (286.82K)
Number of downloads: 10 -
Slipers2.jpg (217.83K)
Number of downloads: 4 -
Slipers3.jpg (266.46K)
Number of downloads: 3
#9
Posted 12 June 2018 - 02:10 AM
A few more Youtube clips showing various parts of the route. Still very much work in progress, but I think we are approaching Dovetail TS graphics here (it looks even better with the new OR skydomes!). :)
https://www.youtube....h?v=HA3vOIj2XsI
https://youtu.be/MVGZXw7v2BM
https://youtu.be/lDVotGFCjLE
https://www.youtube....h?v=HA3vOIj2XsI
https://youtu.be/MVGZXw7v2BM
https://youtu.be/lDVotGFCjLE
#10
Posted 14 June 2018 - 01:29 AM
Impressive! Is there a video of the real route, so that one can check how similar to reality this is?