copperpen, on 29 November 2016 - 11:44 AM, said:
As with every game program, there is an ultimate polygon limit for a scene to render properly.
I'm not talking about ORTS not handling well models with a lot of polygons, because EMU shown in the picture moves as smooth as air, and in that screenshot, I'll say that with the 4 carriages, perhaps more than 500.000 polygons or more?.
The main problem is to get the model through Gmax and retexture it, if there was a plugin exporter from 3dsmax to .S, that would do it for the time being.