Elvas Tower: TSRE5-Issues with Signals and Traction lines - Elvas Tower

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TSRE5-Issues with Signals and Traction lines Rate Topic: -----

#6 User is offline   Csantucci 

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Posted 29 September 2016 - 10:47 AM

Rohit, do you have the problem with the overhead wire also if you run the route with MSTS?

#7 User is offline   Goku 

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Posted 29 September 2016 - 11:04 AM

Question is if these lines is wrong route building or TSRE bug. Can someone with route building experience test this?

#8 User is offline   vince 

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Posted 29 September 2016 - 11:50 AM

View PostGoku, on 29 September 2016 - 11:04 AM, said:

Question is if these lines is wrong route building or TSRE bug. Can someone with route building experience test this?

Hello Goku,

Yes, I have seen this when I was building the NECv4 route. There the cause was a corrupted Track Database.

Now before jumping to conclusions, it was in the case of the NECv4 build verified by looking at the area in the MSTS Activity Editor.
The map lines in the AE are derived directly from the Track Database and in the case of the nec4, exactly matched the scrambled catenary shown in by the op.

Perhaps the OP can run the Route_Riter TsUtils [ICHK] test. If there's a database problem the Route_Riter [ICHK] test will probably find it.

regards,
vince
EDIT ADD: I forgot to mention that I see signals are being installed concurrently with track.
That is the BEST way I know to destroy a routes dabase files. :shock6:
Second best way is to install Car Spawners & track/roads . . . either way, goodby route . . .

#9 User is offline   Csantucci 

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Posted 29 September 2016 - 12:23 PM

View PostGoku, on 29 September 2016 - 11:04 AM, said:

Question is if these lines is wrong route building or TSRE bug. Can someone with route building experience test this?

Question is also whether these wrong traction lines are an OR bug or a TSRE bug, therefore my question about what occurs in MSTS.
I say that because I already found in the past a case like that in OR (in case of turntables, see here http://www.elvastowe...__1#entry202311 ), and it was an OR bug that I later solved.
I don't believe that this is wrong route building. Let's see what Rohit answers.

#10 User is offline   copperpen 

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Posted 29 September 2016 - 12:28 PM

Maybe the Open Rails trackviewer can show if it is a tdb problem as well. Far as installing interactives while track and road laying is in progress, we do not know if this new editor works in the same way as the MSTS RE in that respect. If there is a scrambled TDB then I suspect that this is indeed caused by adding interactives while tracklaying in TSRE5.

#11 User is offline   copperpen 

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Posted 29 September 2016 - 12:32 PM

View PostCsantucci, on 29 September 2016 - 12:23 PM, said:

Question is also whether these wrong traction lines are an OR bug or a TSRE bug, therefore my question about what occurs in MSTS.


Rohit has already said that he cannot get MSTS to run on his computer, so that avenue of investigation is effectively closed, unless he can send the route as is to someone here for testing in MSTS.

#12 User is offline   Goku 

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Posted 29 September 2016 - 12:37 PM

View PostRohit R Krishnan, on 29 September 2016 - 06:11 AM, said:

I am facing issues with Signals

Are you using signals properly? In your previous route I saw lots of wrong palced signals:
http://i.imgur.com/wgsvW8X.png

#13 User is offline   Rohit 

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Posted 29 September 2016 - 05:53 PM

Sir...I will check...But the first one which is correctly placed didn't work.

#14 User is offline   Rohit 

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Posted 29 September 2016 - 07:26 PM

View PostGoku, on 29 September 2016 - 12:37 PM, said:

Are you using signals properly? In your previous route I saw lots of wrong palced signals:
http://i.imgur.com/wgsvW8X.png


Corrected. No change. All signals are not working now...

#15 User is offline   Jovet 

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Posted 29 September 2016 - 11:23 PM

View Postvince, on 29 September 2016 - 11:50 AM, said:

EDIT ADD: I forgot to mention that I see signals are being installed concurrently with track.
That is the BEST way I know to destroy a routes dabase files.
Second best way is to install Car Spawners & track/roads . . . either way, goodby route . . .

Ideally, Goku's editor is not going to be subject to those problems that the MSTS RE has.

View Postcopperpen, on 29 September 2016 - 12:28 PM, said:

Maybe the Open Rails trackviewer can show if it is a tdb problem as well. Far as installing interactives while track and road laying is in progress, we do not know if this new editor works in the same way as the MSTS RE in that respect. If there is a scrambled TDB then I suspect that this is indeed caused by adding interactives while tracklaying in TSRE5.

Only Goku can comment as to how safe and reliable his TDB-update routes are.

#16 User is offline   Jovet 

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Posted 29 September 2016 - 11:26 PM

View PostRohit R Krishnan, on 29 September 2016 - 07:26 PM, said:

Corrected. No change. All signals are not working now...

I would like to add that in the MSTS Route Editor it is impossible to place a signal like this incorrectly. The track marker always matches the direction the signal shape is rotated.

#17 User is offline   Rohit 

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Posted 30 September 2016 - 02:26 AM

View Postjovet, on 29 September 2016 - 11:26 PM, said:

I would like to add that in the MSTS Route Editor it is impossible to place a signal like this incorrectly. The track marker always matches the direction the signal shape is rotated.


As TSRE is under development, we can expect the features of fully featured MSTS RE in near future only. In my case, I have corrected the signals as our developer Mr.Goku said. Hence further analysis regarding signals and traction lines are necessary.

#18 User is offline   copperpen 

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Posted 30 September 2016 - 02:55 AM

Maybe I am missing something but when I select a signal to place, I only see the red handle, no visible signal post/head to place beside the track.

#19 User is offline   Goku 

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Posted 30 September 2016 - 03:51 AM

View PostRohit R Krishnan, on 29 September 2016 - 07:26 PM, said:

Corrected. No change. All signals are not working now...

Did you use Flip button to rorate this red marker?

View Postjovet, on 29 September 2016 - 11:23 PM, said:

Only Goku can comment as to how safe and reliable his TDB-update routes are.

Everything except signal links should be fine.

#20 User is offline   Rohit 

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Posted 30 September 2016 - 04:01 AM

View PostGoku, on 30 September 2016 - 03:51 AM, said:

Did you use Flip button to rorate this red marker?

Everything except signal links should be fine.


yes. I used flip button to rotate the red marker.

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