TSRE5-Issues with Signals and Traction lines
#6
Posted 29 September 2016 - 10:47 AM
#7
Posted 29 September 2016 - 11:04 AM
#8
Posted 29 September 2016 - 11:50 AM
Goku, on 29 September 2016 - 11:04 AM, said:
Hello Goku,
Yes, I have seen this when I was building the NECv4 route. There the cause was a corrupted Track Database.
Now before jumping to conclusions, it was in the case of the NECv4 build verified by looking at the area in the MSTS Activity Editor.
The map lines in the AE are derived directly from the Track Database and in the case of the nec4, exactly matched the scrambled catenary shown in by the op.
Perhaps the OP can run the Route_Riter TsUtils [ICHK] test. If there's a database problem the Route_Riter [ICHK] test will probably find it.
regards,
vince
EDIT ADD: I forgot to mention that I see signals are being installed concurrently with track.
That is the BEST way I know to destroy a routes dabase files. :shock6:
Second best way is to install Car Spawners & track/roads . . . either way, goodby route . . .
#9
Posted 29 September 2016 - 12:23 PM
Goku, on 29 September 2016 - 11:04 AM, said:
Question is also whether these wrong traction lines are an OR bug or a TSRE bug, therefore my question about what occurs in MSTS.
I say that because I already found in the past a case like that in OR (in case of turntables, see here http://www.elvastowe...__1#entry202311 ), and it was an OR bug that I later solved.
I don't believe that this is wrong route building. Let's see what Rohit answers.
#10
Posted 29 September 2016 - 12:28 PM
#11
Posted 29 September 2016 - 12:32 PM
Csantucci, on 29 September 2016 - 12:23 PM, said:
Rohit has already said that he cannot get MSTS to run on his computer, so that avenue of investigation is effectively closed, unless he can send the route as is to someone here for testing in MSTS.
#12
Posted 29 September 2016 - 12:37 PM
#13
Posted 29 September 2016 - 05:53 PM
#14
Posted 29 September 2016 - 07:26 PM
#15
Posted 29 September 2016 - 11:23 PM
vince, on 29 September 2016 - 11:50 AM, said:
That is the BEST way I know to destroy a routes dabase files.
Second best way is to install Car Spawners & track/roads . . . either way, goodby route . . .
Ideally, Goku's editor is not going to be subject to those problems that the MSTS RE has.
copperpen, on 29 September 2016 - 12:28 PM, said:
Only Goku can comment as to how safe and reliable his TDB-update routes are.
#16
Posted 29 September 2016 - 11:26 PM
#17
Posted 30 September 2016 - 02:26 AM
jovet, on 29 September 2016 - 11:26 PM, said:
As TSRE is under development, we can expect the features of fully featured MSTS RE in near future only. In my case, I have corrected the signals as our developer Mr.Goku said. Hence further analysis regarding signals and traction lines are necessary.
#18
Posted 30 September 2016 - 02:55 AM
#19
Posted 30 September 2016 - 03:51 AM
Rohit R Krishnan, on 29 September 2016 - 07:26 PM, said:
Did you use Flip button to rorate this red marker?
jovet, on 29 September 2016 - 11:23 PM, said:
Everything except signal links should be fine.
#20
Posted 30 September 2016 - 04:01 AM

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