Elvas Tower: Train shake. - Elvas Tower

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Train shake. Rate Topic: -----

#11 User is offline   PA1930 

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Posted 06 March 2016 - 11:49 PM

I also notice the shaking inside of the cab. That's really nice. :)

#12 User is offline   steved 

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Posted 07 March 2016 - 06:42 AM

Now all we need is a computer chair that will throw you on the floor when you hit that switch at the east end of Lafayette. :derisive:

Steve

#13 User is offline   istvanek 

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Posted 07 March 2016 - 06:53 AM

View Poststeved, on 07 March 2016 - 06:42 AM, said:

Now all we need is a computer chair that will throw you on the floor when you hit that switch at the east end of Lafayette. :derisive:

Steve



It is possible :rolleyes:

#14 User is offline   farrmp 

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Posted 07 March 2016 - 11:22 AM

We'll it won't knock me to the floor but "ButtKicker Gamer" it does make it feel allot more like being in the cab!

Paul

#15 User is online   James Ross 

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Posted 09 March 2016 - 06:58 AM

View PostNF1-800, on 06 March 2016 - 01:34 PM, said:

Maybe not locking the camera when viewing from external view 2 and 3 would be an idea.

Perhaps, I am not really sure which is better. For the passenger view, some movement between the car and camera is desired, but whether simply cancelling the vibration from the camera will work well is unknown. Some experimenting is required. :)

View PostATW, on 06 March 2016 - 11:02 PM, said:

Nice improvement an addition but can there be special individual parameters for levels of springiness? Mainly a disable parameter is needed for certain stock since some twist an shake like they derailed like the center trailer of TTEX Long Runners and end of train devices because of there short length if anyone has tried an seen what I mean.

I've set a minimum car length of 1 meter for the vibration effect in X3470 which fixes the EOT devices I have seen.

#16 User is offline   Jovet 

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Posted 09 March 2016 - 10:33 AM

View PostJames Ross, on 09 March 2016 - 06:58 AM, said:

I've set a minimum car length of 1 meter for the vibration effect in X3470 which fixes the EOT devices I have seen.

That length may need to be increased some. I noticed the "connections" "wagon" which sits between the locomotive and tender of nicolas-s's PRR S2 was going pretty berserk when I was driving around his locomotive yesterday.
Its Size entry is Size ( 3.0672m 4.679m 1cm ).

#17 User is offline   NF1-800 

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Posted 09 March 2016 - 11:57 AM

Would this be of any help by giving ideas? https://www.youtube....h?v=u5SM0Ze623M

#18 User is online   James Ross 

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Posted 09 March 2016 - 12:50 PM

View Postjovet, on 09 March 2016 - 10:33 AM, said:

That length may need to be increased some. I noticed the "connections" "wagon" which sits between the locomotive and tender of nicolas-s's PRR S2 was going pretty berserk when I was driving around his locomotive yesterday.
Its Size entry is Size ( 3.0672m 4.679m 1cm ).

That specifies the length as only 1cm so, unless OR is parsing that incorrectly, it'll be fixed by using X3470 or later.

#19 User is offline   ATW 

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Posted 09 March 2016 - 01:00 PM

Good fix for short cars James. Is it possible to bring back the cab shake an tilt feature where optional levels be chosen by pressing alt+R keys like before if one wants to see more cab vibration?

View Poststeved, on 07 March 2016 - 06:42 AM, said:

Now all we need is a computer chair that will throw you on the floor when you hit that switch at the east end of Lafayette. :derisive:

Steve



View Postistvanek, on 07 March 2016 - 06:53 AM, said:

It is possible :rolleyes:


All is needed to feel the true effects with this is shaking vibration sound triggers with variety of bass levels since this item goes by sound vibrations. Maybe some cab sway sound screeches based on either grade transition, switches, curves, track node section changes, speed etc. Or even ones favor of locomotive brand an comfort where louder high volume vibration sound file can be simulated as dis comfort an opposite is quieter vibration volume sound based on sms.

Whether it's tweaked an built into engine sms or just special sound regions placed in route editor like on tracks. I do recall a route that triggered track switch sounds because one placed some special marker on frogs.

#20 User is offline   Jovet 

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Posted 09 March 2016 - 01:22 PM

View PostJames Ross, on 09 March 2016 - 12:50 PM, said:

That specifies the length as only 1cm so, unless OR is parsing that incorrectly, it'll be fixed by using X3470 or later.

Duh. My eyes glazed over the cm. Sorry. :)

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