Elvas Tower: Steam Loco Wheelslip - Elvas Tower

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Steam Loco Wheelslip Rate Topic: -----

#21 User is offline   copperpen 

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Posted 11 April 2016 - 05:11 AM

With this new wheelslip addition, the steam locomotive uses the advanced adhesion in almost the same way as a diesel or electric. I say almost because the random factor change seems to have zero effect. Set that anything but zero for diesel and electric traction and you will get varying rail conditions applied, a bit too fast for my liking, but that is a different issue. Use it on a steam locomotive and there is no variation.

#22 User is offline   Csantucci 

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Posted 11 April 2016 - 06:28 AM

Maybe also the dependency of adhesion to weather conditions is no more there for steam locos, is it?

#23 User is offline   copperpen 

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Posted 11 April 2016 - 08:51 AM

Carlo, until Peter started work on this feature for steam locomotives they did not actually use the advanced adhesion system properly. Now, using advanced, adhesion is proportional to the season as for other traction forms.

#24 User is offline   hroch 

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Posted 12 April 2016 - 03:34 AM

My setting ORTSDriveWheelWeight ( 40t ). OR corretly calculate static force ( 40*9.81*0.35=137.3kN)Attached Image: Open Rails_speed_zero.jpg
When you go forward static force increases, but this should not.
Attached Image: Open Rails_drive_forward.JPG
When you go backward backward static force decreases.
Attached Image: Open Rails_drive_backward.jpg
When you go speed 70kmh and close regulator static force is same as in speed 0. Static force and friction of adhesion are not dependent on the speed.
Attached Image: Open Rails_speed_on_70kmh_close_regulator.jpg
When you go speed higher than 10kmh locomotive no sliping.
Attached Image: Open Rails_noslip.jpg

#25 User is offline   steamer_ctn 

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Posted 12 April 2016 - 03:06 PM

This document has been used as the principal source for defining the steam locomotive adhesion model.

Chapter 4 (p276) describes the slipping of steam locomotive.

View Posthroch, on 12 April 2016 - 03:34 AM, said:

When you go forward static force increases, but this should not.

A component of static friction is the vertical thrust of the wheels onto the track (pg 279). The vertical thrust is proportional to the piston force.

So when the locomotive is stationary, the static friction will be equal to the adhesive weight of the locomotive (no piston force). Once the locomotive starts to move, the piston force starts to increase, hence vertical thrust increases, and thus static friction force increases.

View Posthroch, on 12 April 2016 - 03:34 AM, said:

When you go backward backward static force decreases.

The vertical thrust is additive when running forward, and subtractive when running in reverse. (pg 279)

View Posthroch, on 12 April 2016 - 03:34 AM, said:

When you go speed 70kmh and close regulator static force is same as in speed 0. Static force and friction of adhesion are not dependent on the speed.

When you go speed higher than 10kmh locomotive no sliping.

At higher speeds other components, such as the inertia of the moving parts (rod gear, etc ) need to be included into the model.

These components have not been added at this time, as the greatest danger of slip is likely to occur when the locomotive is starting.

The torque graph on pg 278 demonstrates this, as it shows the starting torque and the value at 80mph.

#26 User is offline   steamer_ctn 

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Posted 19 April 2016 - 07:20 PM

A further update has been done on the steam adhesion model in #3519.

It incorporates some of the feedback received.

For those interested in exploring some of the physics behind the model - see this page.

Thanks

#27 User is offline   copperpen 

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Posted 20 April 2016 - 02:42 AM

A most informative and concise guide to steam locomotive adhesion. Out of that I have the following query, What parameter are you using for the number of drive wheels, and where in the eng file should it be?.

#28 User is offline   steamer_ctn 

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Posted 20 April 2016 - 02:29 PM

View Postcopperpen, on 20 April 2016 - 02:42 AM, said:

A most informative and concise guide to steam locomotive adhesion.

Thanks for that.

View Postcopperpen, on 20 April 2016 - 02:42 AM, said:

Out of that I have the following query, What parameter are you using for the number of drive wheels, and where in the eng file should it be?.

The NumWheels parameter is used and it is the one that sits in the ENG section of the ENG file.

In the adhesion model this value only has a secondary role. The tota weight on the drive wheels is the important value.

#29 User is offline   copperpen 

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Posted 30 April 2016 - 07:21 AM

http://www.elvastowe...tive-wheelslip/


Currently when wheelslip occurs in rain, the animation slows down during the time the throttle is being closed to the point where all animation ceases until the throttle reaches 9% or lower. At this point the animation reactivates. X3536

#30 User is offline   steamer_ctn 

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Posted 30 April 2016 - 06:43 PM

View Postcopperpen, on 30 April 2016 - 07:21 AM, said:

Currently when wheelslip occurs in rain, the animation slows down during the time the throttle is being closed

As the regulator (throttle) is closed the rotational force on the wheels will decrease as the cylinder steam pressure decreases. Hence the wheel animation should also decrease with a decreasing throttle.

View Postcopperpen, on 30 April 2016 - 07:21 AM, said:

to the point where all animation ceases until the throttle reaches 9% or lower. At this point the animation reactivates. X3536

I don't appear to be experiencing this effect (as far as I can see) with my test stock, which is the Atlantic locomotive from the CTN site.

To assist me in reproducing the problem, can you use the above locomotive, and other stock from the test page to reproduce and accurately describe the problem. This will allow me to more effectively debug the code, and find any potential problems.

If the problem is not able to be reproduced with the Atlantic, then perhaps it is a locomotive setup issue, or issue with a particular locomotive type.

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