Steam Locomotive Steam Effects Addition of DrainpipeFX
#91
Posted 22 March 2023 - 08:07 AM
As mentioned previously, another .sms entry would be required, at current I simulate it with a stream that plays a looping sound whenever the loco moves.
It may seem like a trivial feature, but the weighted valve was fairly common on locos built in the first half of the 19th century.
#92
Posted 22 March 2023 - 08:17 PM
Jonatan, on 22 March 2023 - 08:07 AM, said:
As mentioned previously, another .sms entry would be required, at current I simulate it with a stream that plays a looping sound whenever the loco moves.
It may seem like a trivial feature, but the weighted valve was fairly common on locos built in the first half of the 19th century.
I see. A weighted valve has gradual opening action, but is unstable when the engine is in motion. So in that case, the example code would be:
Comment ( *** Example code for a weighted safety valves. *** )
ORTSSafetyValves ( 2
ORTSSafetyValve(
ORTSSafetyValveType ( Weighted )
ORTSSafetyValveTriggerPressure ( 200psi )
ORTSSafetyValveMaximumSteamUsage ( x lb/hr )
)
ORTSSafetyValve(
ORTSSafetyValveType ( Weighted )
ORTSSafetyValveTriggerPressure ( 200psi )
ORTSSafetyValveMaximumSteamUsage ( x lb/hr )
)
)So, I believe that covers all the possible types of safeties--Pop, Sprung and Weighted. I hope I'm not missing any!
#93
Posted 22 March 2023 - 10:14 PM
#94
Posted 22 March 2023 - 11:26 PM
#95
Posted 23 March 2023 - 12:05 PM
that is, using an informal language, describe how something works in what conditions, using normal syntax language in a way that helps the coder, by creating an outline or a rough draft.
#96
Posted 12 April 2023 - 02:27 PM
In the case of geared locomotives, the CylinderSteamExhaustFX emitters should be tied to the rotation of the locomotive crankshaft instead of the wheels. And this is why:
Take for example, a Shay. The shay has a 3-cylinder steam engine connected to the crankshaft, and it stands to reason there would be 6 puffs per crankshaft rotation. However, given that the gear ratio between the crankshaft and the wheels on the trucks is anywhere from 4:1 to 6:1 (meaning it takes 4 to 6 rotations of the crankshaft to complete one rotation of the wheels), it stands to reason that there would be anywhere from 24 to 36 puffs per wheel rotation.
So in the case of geared locomotives the parameter should be ORTSCrankshaftCrankAngleDifference instead of ORTSWheelCrankAngleDifference. Who else agrees?
#98
Posted 23 May 2023 - 09:01 AM
With 1.5.1-411 testing version, the oddity with CylinderSteamExhaustFX have appeared:
Untill locomotive is stationary, it issues smoke (stack FX) as usual.
Just after beginning of movement, smoke disappears at all.
It doesn't recover after stop then.
Commenting-out CylinderSteamExhaustFX blocks does recover normal stack FX to working condition.
With previous testing (April 2023) during slow movement it could be seen puffs from stack, which were succeeded by normal stack FX, after speed's growth.
#99
Posted 28 May 2023 - 10:30 PM
#101
Posted 03 June 2023 - 05:59 PM
Now that the puff timing is pretty much spot-on, how about we attach discrete sound triggers to the CylinderSteamExhaust emitters so that we can have perfect synchronization between steam/smoke and sound?
#102
Posted 05 June 2023 - 06:42 PM
steamer_ctn, on 28 May 2023 - 10:30 PM, said:
It is possible. What I'm seeing with MG 142.1 is that when advanced parameters are set on steam locomotives, is that the smoke from the chimney as the vehicle speeds up, is that the smoke comes out in shreds, and seems to start from further and further back. Without these parameters, the visual behaviour is adequate. I upload an image of my project so that the concept can be understood:
Has anyone experienced anything similar?
#103
Posted 09 June 2023 - 11:14 AM
Is it functioning? And if so, IMHO, it has sense to duplicate it in Special Effects chapter, as well as BearingHotboxFX - for provision of complete special effects list in one place.
#104
Posted 09 June 2023 - 11:59 AM
#105
Posted 08 July 2023 - 04:43 AM

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