disc, on 06 December 2015 - 06:18 AM, said:
The brake force is calculated by
float f = MaxBrakeForceN * Math.Min(CylPressurePSI / MaxCylPressurePSI, 1);
no matter how you set up the initial values.
Posted 06 December 2015 - 06:29 AM
disc, on 06 December 2015 - 06:18 AM, said:
float f = MaxBrakeForceN * Math.Min(CylPressurePSI / MaxCylPressurePSI, 1);
Posted 06 December 2015 - 07:22 AM
gpz, on 06 December 2015 - 06:29 AM, said:
float f = MaxBrakeForceN * Math.Min(CylPressurePSI / MaxCylPressurePSI, 1);
Posted 06 December 2015 - 08:30 AM
disc, on 06 December 2015 - 07:22 AM, said:
Posted 06 December 2015 - 10:49 AM
gpz, on 06 December 2015 - 04:48 AM, said:
Posted 06 December 2015 - 11:24 AM
BrakeEquipmentType( "Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" )
Posted 06 December 2015 - 01:00 PM
gpz, on 06 December 2015 - 11:24 AM, said:
Posted 06 December 2015 - 01:28 PM
Posted 06 December 2015 - 02:02 PM
Posted 07 December 2015 - 12:15 AM
gpz, on 06 December 2015 - 04:48 AM, said:
Posted 07 December 2015 - 03:41 AM
Posted 07 December 2015 - 04:20 AM
Posted 08 December 2015 - 01:39 AM
gpz, on 07 December 2015 - 03:41 AM, said:
gpz, on 07 December 2015 - 03:41 AM, said:
gpz, on 07 December 2015 - 03:41 AM, said:
gpz, on 07 December 2015 - 03:41 AM, said:
Posted 08 December 2015 - 02:00 AM
steamer_ctn, on 08 December 2015 - 01:39 AM, said:
steamer_ctn, on 08 December 2015 - 01:39 AM, said:
steamer_ctn, on 08 December 2015 - 01:39 AM, said:
Posted 08 December 2015 - 08:45 PM
gpz, on 08 December 2015 - 02:00 AM, said:
Posted 08 December 2015 - 09:53 PM