James Ross, on 05 February 2022 - 06:00 AM, said:
Before, I would like to try to implement the ligths extension, I find that exciting, and that is a feature missing already from the possibilities. And for this I have to move the whole lighting calculation to the pixel shader, so I will be able to decrease the number of float4 slots of the vertex shader output back to be within the limits. However I already see that the next limit I run into is the number of used constant registers (31). I will see how far I can get in working around that, but I fear when I do so, there will be yet another kind of limit... DX9 is getting old...