What about loading coal in a coal train?
#41
Posted 23 September 2015 - 11:01 PM
#42
Posted 24 September 2015 - 07:31 AM
@Carlo
Great job. I only tested the loading functionality so far, but that worked great.
Lutz
#43
Posted 24 September 2015 - 10:28 AM
#44
Posted 24 September 2015 - 12:22 PM
@Jonatan: the rotation or not is automatically defined by the behaviour and the hierarchy position of the UNLOADINGOARTS. So no need for this reason to tell OR if there is a rotation or not. However I found out that this is info is needed to OR so that it knows if it has to rotate the load. So I think I will add that parameter within the ORTSFreightAnims block, as well another optional parameter that tells how many seconds pass from the the moment the T key is pressed to the moment where unloading begins (in case of rotation unloading does not begin immediately, instead it begins when the wagon has already rotated a certain amount of degrees).
@Anthony: referring to the hopper you prepared, you got a PM.
@Mervyn: I'm not an expert in the include features of OR, and therefore I don't know if OR accepts your way round referring to the includes.
However, even assuming that your solution worked, I still prefer my solution, for following reasons:
1) it does not require editing of the .wag files
2) it keeps well separated original MSTS files and added OR files
3) it should allow the creation of multiple .wag files (each include a different .wag), each with its own loads, having all the same base .wag file (I admit I didn't test this).
#45
Posted 25 September 2015 - 10:23 AM
UnloadingStartDelay (5)
that indicates the delay from unload animation start delay to effective begin of freight unloading.
Here some picture.
This is the starting state: wagon full, wagon bottom closed

Pressing the T key, the wagon bottom begins opening, however freight doesn't yet decrease (hole too small)

Freight begins decreasing, while wagon bottom continues opening

At the end freight has been completely unloaded, wagon bottom is completely open, wagon weight is at its minimum

T key is released, wagon bottom slowly returns to close state

This is the include file for the hopper
include ( ../HOPPER_BOTTOM.wag ) Wagon ( ORTSFreightAnims ( MSTSFreightAnimEnabled (0) WagonEmptyWeight(22t) UnloadingStartDelay (5) FreightAnimContinuous ( IntakePoint ( 0.0 6.0 FreightCoal ) Shape(Coal.s) MaxHeight(0.1) MinHeight(-0.9) FreightWeightWhenFull(99t) FullAtStart(0) ) FreightAnimContinuous ( IntakePoint ( 0.0 6.0 FuelCoal ) Shape(Coal.s) MaxHeight(0.1) MinHeight(-0.9) FreightWeightWhenFull(99t) FullAtStart(0) ) ) )
#46
Posted 25 September 2015 - 12:14 PM
#47
Posted 26 September 2015 - 09:39 AM
Since trains with bottom unloading do not stop entirely but slowly crawl over the unloading chute, maybe that should be in OR as part of the unloading object? Like set a min/max speed for unloading to begin, then you can roll your long coal train through e.g.: a power plant unloading facility at 2-3mph and unload each car continuously as it passes over the unloader.
#48
Posted 27 September 2015 - 11:32 AM
https://youtu.be/Qbpkj1tTbO0

To Jonatan: yes, foreseeing a slowly rolling hopper train that unloads is in my mind.
#49
Posted 28 September 2015 - 08:42 AM
#50
Posted 28 September 2015 - 01:23 PM
Edward K.
#51
Posted 29 September 2015 - 07:13 AM

Number of downloads: 614
Edward, I hope you find there the info you're looking for. If something is missing or not well described, pls. let me know here.
30/9/15: new release of documentation describing the static animation freight weight feature (see next post)
1/10/15: new release of documentation describing the static animation flip feature (see related post further down)
#52
Posted 30 September 2015 - 12:08 PM
See previous post for revised documentation.
#53
Posted 30 September 2015 - 12:46 PM
Since you are on the roll, try to develop this area as much as you can. One other possibility that comes into mind is intermodal. Any possibilities of including this?
Edward K.
#54
Posted 30 September 2015 - 01:13 PM
Thanks,
Steve
#55
Posted 30 September 2015 - 11:23 PM
@Steve: fans are an interesting story, however I think they should be managed outside the FA. You could open a discussion on this.