scottb613, on 20 May 2015 - 06:38 AM, said:
Yeah - I don't really see it as being too far off topic either - but - if preferred - we could certainly start a new thread for suggestions... It seemed timely and relevant to me because Goku appears to be working on the object placement part of RE and a Forest Region is but another object to be placed
Only reason I see it as off topic is because this is an editor... it writes out in a form that the engine will understand, and right now, the definition of the forest object is a square centered around the XYZQ present in the .W file. Having grab handles would be great, but also requires entirely different logic for the engine to be able to know that it now has to draw a polygon defined by those four corners, and then randomly drop trees inside that odd-shaped boundary.
scottb613, on 20 May 2015 - 06:38 AM, said:
I also don't think a new route editor has to be necessarily hobbled by MSTS constraints...
Absolutely, but for now, it can't start creating new parameters that the game engine will barf over.