Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1931 User is offline   OldWildTrain 

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Posted 11 February 2018 - 09:50 AM

I will submit a new issue that I've found inside the AE of TSRE5.
After I have created an activity from the scratch, I've populated it with the service, traffic and also the timetable. Working fine, no problem, but I've forget to add a couple of trains.
So I added them inside the traffic editor, but strangely I cannot see them inside the timetable editor! I've tried different solution, also by removing them and added again, but nothing.
I've found something strange here, inside the service editor. The new trains added recently aren't checked for "This". Why? Every new train isn't marked by "This".

https://image.ibb.co/g8W2an/sc02.jpg

By following the TSRE5 AE guide, the THIS checkbox is stand for "Checked if traffic is used in current activity" and ANY means "Checked if traffic is used by any activity".
Since I didn't change the activity and I'm actually changing the only activity I have, how can I include the new traffic inside a pre-existing activity?

#1932 User is offline   Goku 

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Posted 11 February 2018 - 09:53 AM

Quote

So I added them inside the traffic editor, but strangely I cannot see them inside the timetable editor! I've tried different solution, also by removing them and added again, but nothing.

You need to reselest the traffic in activity properties to reload the traffic.

#1933 User is offline   OldWildTrain 

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Posted 11 February 2018 - 09:58 AM

It's working, thanks again Goku. Is bit difficult to find all the tricks at the beginning, but TSRE5 is amazing. Keep on, no step back! :D

#1934 User is offline   Goku 

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Posted 11 February 2018 - 09:59 AM

Yes, it's not easy because AE is still on early stage of development.

#1935 User is offline   m61 

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Posted 15 February 2018 - 06:13 AM

How to make OR / MSTS Route

https://www.youtube....11TC4C8g/videos

#1936 User is offline   Goku 

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Posted 19 February 2018 - 01:58 PM

New version: http://koniec.org/ts...RE5_v0.6956.exe

0.6956

- fixed bug when editing flipped track elevation
- new edit box for editing the move/rotate step
- new settings.txt values
defaultElevationBox = 0 [values 0 - 3]
defaultMoveStep = 0.25 [default 0.25]

https://i.imgur.com/fJ8HVEm.png

- customize Consist Editor GUI using settings.txt
ceWindowLayout = CU1

#1937 User is offline   vince 

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Posted 19 February 2018 - 04:52 PM

 Goku, on 19 February 2018 - 01:58 PM, said:

New version: http://koniec.org/ts...RE5_v0.6956.exe

.................................snip............................................

https://i.imgur.com/fJ8HVEm.png

Hi Goku,

VERY Nice! And thanks . . . .
A very tiny nit but is that supposed to be [Per-milles ‰] on the [Permiles ‰] button if my eyes don't deceive me.http://www.elvastower.com/forums/public/style_emoticons/default/derisive.gif
edit: I'd respectfully suggest the just [Permille ‰] would do it. No need for the plural.

Trying the new version now in finishing the upgrade on PRR-East . . . a project that with without your editor it could not have been done.
http://www.elvastower.com/forums/public/style_emoticons/default/sign_rockon.gif
best regards,
vince

#1938 User is offline   xavivilla 

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Posted 26 February 2018 - 03:22 PM

 Goku, on 19 February 2018 - 01:58 PM, said:

- fixed bug when editing flipped track elevation



I do not understand exactly what he means.


I also do not understand what point 3 of the image is for.


Thank you very much for the clarifications and for your great work. :hi:

#1939 User is offline   Aldarion 

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Posted 27 February 2018 - 03:00 PM

Hi Goku

First of all let me thank you so much for your hard and dedicated work on TSRE5. it has made me come back to Route building and I can continue to build my portuguese rail network.
I have a sugestion for a new settings.txt value:

CompassOn = [values true or false]

it would allow me to start the editor with the compass already on. Since I have some crashes once in a while that would save me a few clicks.

Thank you so much and I leave with a screenshot of the work so far. That's around 900km of track
Attached File  PT79_27FEV2018.jpg (57.9K)
Number of downloads: 57

#1940 User is offline   Stephen Hjellum 

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Posted 27 February 2018 - 04:26 PM

How about:
MarkersOn = True
TerrainGridOn = True
WorldObjMarkersOn = True
CompassOn = True

This would streamline the process for me and possible others.

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