New Route Editor for Open Rails Build routes without msts
#1151
Posted 10 November 2016 - 02:16 PM
Interesting! Looks like MSTS style derailments but in OR.
#1153
Posted 10 November 2016 - 05:14 PM
If you are placing Dynamic Track in the Default Marias Pass Route (USA2) and your MSTS installation is using the Standardized GLOBAL\TSEction.dat file(x-tracks compatable) there will be problems as Dynamic track cannot be installed into a route built with the Default GLOBAL\TSecdtion.dat file without first re-indexing the LOCAL (the routes) TSection.dat file with HORACE or ARCHIBALD utility programs.
regards,
vince
regards,
vince
#1154
Posted 11 November 2016 - 03:53 AM
vince, on 10 November 2016 - 05:14 PM, said:
If you are placing Dynamic Track in the Default Marias Pass Route (USA2) and your MSTS installation is using the Standardized GLOBAL\TSEction.dat file(x-tracks compatable) there will be problems as Dynamic track cannot be installed into a route built with the Default GLOBAL\TSecdtion.dat file without first re-indexing the LOCAL (the routes) TSection.dat file with HORACE or ARCHIBALD utility programs.
regards,
vince
regards,
vince
I know, but this is not the problem.
1.
Quote
...I replaced a dynamic Track on Marias Pass 5...
MP5 works with tsection 38 and dynamic tracks inside
2.
Quote
...Test Construction: strt Track - dynamic Track - strt Track on a new route....
with RE and tsection 038, xtracks and new roads
#1155
Posted 13 November 2016 - 05:51 AM
Hello Goku, I have a question. And if you create a route in the new your editor TSRE5, then it will work in MSTS? I just create the starting point, and I MSTS writes that it is impossible to maintain services.
Another question Goku. I tried to paint the surface of the earth, but after saving I have a crashed texture into several smaller textures. Here it is possible to optimize so that the texture remained after painting as a single? Thank you.
Another question Goku. I tried to paint the surface of the earth, but after saving I have a crashed texture into several smaller textures. Here it is possible to optimize so that the texture remained after painting as a single? Thank you.
#1157
Posted 13 November 2016 - 08:28 AM
Explain. I painted the texture of the ground in the editor, this is the texture that I painted crashed several parts. Now I will try to show on screen.
http://storage1.static.itmages.ru/i/16/1113/s_1479054937_7291575_c851173fa7.jpg
http://storage4.static.itmages.ru/i/16/1113/s_1479054961_2095130_cae25ff749.jpg
http://storage1.static.itmages.ru/i/16/1113/s_1479054937_7291575_c851173fa7.jpg
http://storage4.static.itmages.ru/i/16/1113/s_1479054961_2095130_cae25ff749.jpg
#1158
Posted 13 November 2016 - 01:46 PM
Goku, I tried to create a new route in TRSE5, but simulator MSTS. MSTS routes, MSTS the simulator throws me. Writes the message "unable to save the service." Although I just put the start point and end point. Well, in General, point A and point B.
#1159
Posted 13 November 2016 - 01:52 PM
1. Everything looks ok. Thats the way msts terrain textures works.
2. Ok, now I see 'services' directory is missing in TSRE routes. Create it.
2. Ok, now I see 'services' directory is missing in TSRE routes. Create it.
#1160
Posted 13 November 2016 - 11:25 PM
About the services. I understand there editor TRSE5 sin?