Elvas Tower: New Route Editor for Open Rails - Elvas Tower

Jump to content

  • 208 Pages +
  • « First
  • 111
  • 112
  • 113
  • 114
  • 115
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1121 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 01 November 2016 - 12:28 PM

View Postlongiron, on 01 November 2016 - 11:54 AM, said:

You can use Route Riter to decompress Tiles. Then compare using a standard text editor.

Lol. If I knew .t files can be 'uncompressed' to unicode, making RE would be much easier :)

#1122 User is offline   longiron 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 3,179
  • Joined: 25-July 08
  • Gender:Male
  • Location:Manasquan, NJ
  • Simulator:Open Rails, MSTS editors
  • Country:

Posted 01 November 2016 - 01:49 PM

The actual t file can be uncompressed, obviously not the y, e, n raw images. Here's a partial copy of an uncompressed t file

SIMISA@@@@@@@@@@JINX0txt______

terrain (
 terrain_samples (
  terrain_nsamples ( 256 )
  terrain_sample_floor ( 272 )
  terrain_sample_scale ( 0.00337219 )
  terrain_sample_size ( 8 )
  terrain_sample_ybuffer ( -07402948_y.raw )
  terrain_sample_ebuffer ( -07402948_e.raw )
  terrain_sample_nbuffer ( -07402948_n.raw )
 )
 terrain_shaders ( 32
  terrain_shader ( DetailTerrain
   terrain_texslots ( 2
    terrain_texslot ( "-07402948_00.ace" 1 0 )
    terrain_texslot ( "microtex.ace" 1 1 )
   )
   terrain_uvcalcs ( 2
    terrain_uvcalc ( 1 0 0 0 )
    terrain_uvcalc ( 2 0 1 32 )
   )
  )
  terrain_shader ( DetailTerrain
   terrain_texslots ( 2
    terrain_texslot ( "-07402948_01.ace" 1 0 )
    terrain_texslot ( "microtex.ace" 1 1 )
   )
   terrain_uvcalcs ( 2
    terrain_uvcalc ( 1 0 0 0 )
    terrain_uvcalc ( 2 0 1 32 )
   )
  )
  terrain_shader ( DetailTerrain
   terrain_texslots ( 2
    terrain_texslot ( "-07402948_02.ace" 1 0 )
    terrain_texslot ( "microtex.ace" 1 1 )
   )
   terrain_uvcalcs ( 2
    terrain_uvcalc ( 1 0 0 0 )
    terrain_uvcalc ( 2 0 1 32 )
   )
  )


#1123 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 01 November 2016 - 01:52 PM

View Postmrmosky, on 01 November 2016 - 11:48 AM, said:

I tried to run this in Openrails and no terrain on any of the squares. So that is what causes this problem. Copying and pasting painted tiles.


New update: http://koniec.org/ts...SRE5_v0.648.exe

- fixed bug when pick and put new terrain texture without route reload between pick and put.

It won't fix broken .t file. You need to manually fix broken terrain shader. In broken terrain shader, terrain_texslot will be empty:

terrain_texslot ( "" 1 0 )

#1124 User is offline   mrmosky 

  • Engineer
  • Group: Status: Contributing Member
  • Posts: 648
  • Joined: 02-October 16
  • Gender:Male
  • Location:Chasetown
  • Simulator:Openrails
  • Country:

Posted 01 November 2016 - 02:39 PM

Thanks Goku, I can get back to building my route now, without worrying how I caused the problem.
Geoff

#1125 User is offline   3dmax 

  • Apprentice
  • Group: Status: New Hire
  • Posts: 40
  • Joined: 25-October 14
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 02 November 2016 - 12:50 AM

Hello Goku. This problem appeared in version TSRE v0.648.exe now I want to edit the width (removed 1) forest and immediately the app crashes.
http://storage2.static.itmages.ru/i/16/1102/s_1478076551_7279226_bc1abc83c3.jpg

#1126 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 02 November 2016 - 02:48 AM

Fixed in next version. Now just avoid "0" values.

#1127 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 03 November 2016 - 06:29 PM

New update: http://koniec.org/ts...SRE5_v0.649.exe

- support for advanced signals
- now tdb emptyitems are used if available

W and TDB read/write functions modified, so make backup before using it.
In signals, everything except BACK_FACING should work fine now.
Complex signals placed with earlier versions of TSRE should be removed.

#1128 User is offline   Rohit 

  • Conductor
  • Group: Status: Active Member
  • Posts: 281
  • Joined: 12-December 12
  • Gender:Male
  • Simulator:MSTS, Open Rails
  • Country:

Posted 03 November 2016 - 06:34 PM

Thank you...Will try it soon...

#1129 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 04 November 2016 - 09:27 AM

New update: http://koniec.org/ts...SRE5_v0.650.exe

- fixed signal direction bug
- support for BACK_FACING signal flag

I hope, everything about signals works fine now.

#1130 User is offline   Rohit 

  • Conductor
  • Group: Status: Active Member
  • Posts: 281
  • Joined: 12-December 12
  • Gender:Male
  • Simulator:MSTS, Open Rails
  • Country:

Posted 04 November 2016 - 09:49 AM

Thanks...

  • 208 Pages +
  • « First
  • 111
  • 112
  • 113
  • 114
  • 115
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

19 User(s) are reading this topic
0 members, 19 guests, 0 anonymous users