Elvas Tower: Going Green Act for GTA - Elvas Tower

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Going Green Act for GTA AI Train start problem Rate Topic: -----

#1 User is offline   GTADon 

  • Fireman
  • Group: Status: Active Member
  • Posts: 152
  • Joined: 01-March 13
  • Gender:Male
  • Location:Oshawa Ontario
  • Simulator:MSTS
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Posted 22 March 2015 - 06:58 AM

Hello, I am running this activity from Scott Clawson/Tiger Trains for the MLT GTA Route.

I know there have been issues running this route with Open Rails, but most of the other activities work rather well. This one starts out fine, with two AIs as the Player train leaves Union. Then another AI going Eastbound passes with no problems. The problem seems to be three AIs all stacked up at Aldershot, when I arrive at the platform all three trains are rearended into each other.

None of these three trains gets a proceed signal and they are all on the same track, as shown in the pics. I have removed the 24 files for the Oshawa section, as well as changed the sigscr to the same configuration as Bala 2.0, removing the opp_sig lines.

Any suggestions? I have included a zip of the OR Log.
Attached File  OpenRailsLog Going Green.zip (4.44K)
Number of downloads: 150


Attached Image: Going Green Aldershot3.jpg


Attached Image: Going Green Aldershot4.jpg

#2 User is offline   GTADon 

  • Fireman
  • Group: Status: Active Member
  • Posts: 152
  • Joined: 01-March 13
  • Gender:Male
  • Location:Oshawa Ontario
  • Simulator:MSTS
  • Country:

Posted 22 March 2015 - 01:06 PM

I forgot to ask the more pertinent question;

How do I go about sorting those three trains so that they are on different paths? The main there is three wide with two other feeders.

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