Elvas Tower: Is it possible sound wise? - Elvas Tower

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Is it possible sound wise? Rate Topic: -----

#11 User is offline   Kazareh 

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Posted 16 February 2015 - 07:58 AM

 gpz, on 16 February 2015 - 04:31 AM, said:

Please note, as it was mentioned before, the bell is used for various other features around the world, including a second horn sound. So its volume cannot be lowered.

Talking about the horn sound, again, it's not the volume might be wrong, but in reality the horn is a directional sound, directed forwards, while in OR it sounds all around. That's why the difference.

Alright fair enough, then. What of the Low Pass filter application to #5 view sounds?

 roeter, on 16 February 2015 - 05:43 AM, said:

That's a clear example of how position wrt the sound source, environment etc. can influence the sound in reality.
You may not be able to hear that horn 4 or 5 cars back in trains you have been on.
Yet I have been walking along a line in Germany, and making video-recordings, in a wooded valley, without much background noise. I could hear the whistle of an approaching train while it was still minutes away from where I was - the train must have been still at least 1 km away, probably even more. That's a lot further away than 4 or 5 cars back.
And at home, in the past the trains used to whistle regularly in foggy weather. On quiet mornings I could hear the whistles as far as the next station, which is about 5 km away.

Regards,
Rob Roeterdink



Well while that is true, and I am understanding you right, the problem you're pointing out is not a problem. I am addressing sounds specifically in the #5 view, not cab or external. So the long-distance of the horn in the #2, #3, #4, and #8 views will not be affected by the above redution I mentioned for the #5 view.

#12 User is offline   gpz 

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Posted 16 February 2015 - 01:09 PM

 Kazareh, on 16 February 2015 - 07:58 AM, said:

What of the Low Pass filter application to #5 view sounds?

OpenAL Soft theoretically supports that. Possible sound enhancements to be coded at one time in the future:
  • Low-pass filter for external sounds listened in cab/passenger view.
  • Low-pass/air-absorption filter in external views in fog/snow.
  • Directionality for horns.
  • Echo for horns.
  • Making horns audible from much larger distances.


#13 User is offline   Kazareh 

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Posted 16 February 2015 - 01:30 PM

 gpz, on 16 February 2015 - 01:09 PM, said:

OpenAL Soft theoretically supports that. Possible sound enhancements to be coded at one time in the future:
  • Low-pass filter for external sounds listened in cab/passenger view.
  • Low-pass/air-absorption filter in external views in fog/snow.
  • Directionality for horns.
  • Echo for horns.
  • Making horns audible from much larger distances.


That sounds like an amazing plan of action to me!

#14 User is offline   Kazareh 

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Posted 18 February 2015 - 07:45 PM

For those also whom don't get the big deal of this, here is an example after editing sounds.

Without edit: https://www.youtube....h?v=Cx0IIiFK_EU

With Low Pass Filter: https://www.youtube....h?v=yfHe4iQhlts

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