Elvas Tower: Activity crash - Elvas Tower

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Activity crash Rate Topic: -----

#11 User is offline   vince 

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Posted 02 June 2015 - 06:55 AM

All those route errors, wow!!
Maybe a better approach would be to fix the route first? Use Route_Riter [CHECK ROUTE] first and correct any errors it finds.
Then in Route_Riter on the TSUtils Tab, run the [ICHK] test and at least make an attempt to repair all those database errors.

It seems kind of silly to me that you are testing a new simulator program (Open Rails) and new activities (Yours) on a route that has so many errors.
To me, that's an exercise in futility. (sometime known as banging your head into a brick wall) Painful and not much help!

all best,
vince

#12 User is offline   Csantucci 

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Posted 02 June 2015 - 09:34 AM

In fact the crash has nothing to do with my bug fix. Among some other things, you are missing all car shapes, that maybe you use in the car spawner.

#13 User is offline   delay 

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Posted 03 June 2015 - 03:26 AM

i don´t now before updating track going normal also activity. Hmm... I test other routes.

#14 User is offline   vince 

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Posted 03 June 2015 - 06:52 AM

Quote

"I don´t now before updating track going normal also activity. ...............snip..............."

You have a serious problem if you have updated ( changed or modified ) a routes track and/or roads and the route has interactive objects installed.
Interactive Objects are Signals, Car Spawners, Level Crossings, Platform Markers, Siding Markers, Speed Posts & Hazard Markers.

Changing track and or roads on a route with interactives will destroy the routes database files.


regards,
vince


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