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High FPS but stuttering czech routes affected Rate Topic: -----

#1 User is offline   michal 

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Posted 04 January 2015 - 12:15 PM

Hello,
I have a problem with ORTS while running some routes including czech Trat321 and BP. Despite high FPS (above 50 FPS) I experience stuttering. It is not related to any specific OR version. Anyone knows solution?

#2 User is offline   delay 

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Posted 04 January 2015 - 01:10 PM

 michal, on 04 January 2015 - 12:15 PM, said:

Hello,
I have a problem with ORTS while running some routes including czech Trat321 and BP. Despite high FPS (above 50 FPS) I experience stuttering. It is not related to any specific OR version. Anyone knows solution?



Ja mam ten istý problem, holt zatial neviem ako sa to bude riešiť. Je tam nejaký problem, vraj je to u mna ale pochybujem je to v hre nejaký problem, prosím ťa napíš mi sem parametre PC. Dik

#3 User is offline   ATW 

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Posted 04 January 2015 - 11:19 PM

I tend to get the same thing even though I'm on vertical sync maxing to 60fps instead of letting it in the 180+fps marks. Any solution or does it have to do with the vertical moving step thingy in options?

#4 User is offline   michal 

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Posted 05 January 2015 - 12:06 AM

My PC specs: AMD Phenom II X4 965, Radeon 6870 GPU, 8GB RAM.

#5 User is offline   disc 

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Posted 05 January 2015 - 07:16 AM

texture/shape loading+ garbage collection

#6 User is offline   copperpen 

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Posted 05 January 2015 - 09:30 AM

 ATW, on 04 January 2015 - 11:19 PM, said:

I tend to get the same thing even though I'm on vertical sync maxing to 60fps instead of letting it in the 180+fps marks. Any solution or does it have to do with the vertical moving step thingy in options?


I used to get quite a bit of stuttering on busy routes even with FPS at 300+ but since I started using the vertical sync limit at 60 the stutters are almost at zero. When they do occur I lose about 3 FPS which slowly climbs up. Mostly seems to associated with the loader process. High and long loader levels hog the processor.

#7 User is offline   dennisat 

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Posted 05 January 2015 - 09:40 AM

 copperpen, on 05 January 2015 - 09:30 AM, said:

Mostly seems to associated with the loader process. High and long loader levels hog the processor.


I've been noticing the same. If the render and/or updater process are running at high processor rates, 80% or above, then when the loader cuts in, even if it's on a different processor, the render / updater processes take a dive in processor usage.

Dennis

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