James Ross, on 28 October 2014 - 01:49 AM, said:
Always a logical starting point, no disagreement from me.
However, I would hesitate to call this a problem, rather a way to provide users with the means to encode route performance data tailored to their specific needs (and also hardware configs) into OR. Once encoded, the data would load with the route, relieving the users with having to make option changes each time a route was loaded. OR easily supports multiple installations, having end user route options choices would also enhance the experience.
I could see ""route option" profiles being recommended for routes to provide higher frame rates (if so desired) or better graphic quality. It could be something as simple as turning on the overhead wires and not using signal glow. Once performed for that route and added to it's load options the user could forget about it. Or maybe at loading be presenting with a choice to "load route options" or default to the standard OR loading.
Perhaps, looking ahead, it could mean loading different car spawners, a specific weather scheme, or something else. There may be limitations because of coding obstacles, I really don't know.
Multi-Player could present a problem, although I know nothing about this area.
To be honest, this is likely post Ver1.0, nothing to do with MSTS compatibility at this point in development. Most routes run quite nicely without a route option tab. IIMO, it would provide users with a way fine tune their setup to specific routes, and as more people find and use OR this may make the experience easier.
Only the programmers can determine if any of this is achieveable.