Elvas Tower: [b]MISSING SMOKE FROM AI TRAINS[/B] - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

[b]MISSING SMOKE FROM AI TRAINS[/B] Rate Topic: -----

#1 User is offline   vince 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,314
  • Joined: 18-June 14
  • Gender:Male
  • Location:West of the Contental Divide
  • Simulator:ORTS_Running MSTS_Editing
  • Country:

Posted 21 October 2014 - 11:18 AM

Hello all,

Running OR X2999 . . .

Using the LIRR Camelback Loco.
edit removed pic. not helpful

Quote

Engine info: MSTS January 2005. Long Island Rail Road class D-53 Camelback 4-4-0, #58.Original model by Ron Pertuit. Renumbered and re-stenciled to LIRR livery including a repainted cab interior by Ken Rodgers.


Running a simple test activity with player and all AI traffic all using the same consist; LIRR Camelback & 2 LIRR Ping-Pong passenger cars.

AI traffic trains are all use the same path with starting times every 6 minutes beginning at player start time.
There are no station stops for any trains

1. There is NO smoke/steam emitted from any of the AI traffic trains following the FIRST AI traffic train.

The first AI train & the player train emits a proper (and very nice looking) smoke plume.

I'm rather baffled on this one. :ko2:

regards
vince

editing post2 & but that delete button got in the way of mouse1 :)
the problem however persists as described.

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users