Just experienced a very unusual crash, as it is not an exception, but real crash of the game.
When the waiting time reach 2:00 (when the signal should be cleared), then the game crashes, not just once, by loading the savegame it always happens. I've tried to set the signal to green in dispatcher view, but there it looks like green also in track monitor, but in game it always stays red no matter what i set. When i set the signal to system controlled ->crash, when i try to pass the signal -> crash no matter which state is set.
Edit: i let the AI do that service, but i watched the train with external camera... and that signal become green and the train passed it.
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A very unusual crash
#2
Posted 14 September 2014 - 02:14 PM
That looks akin to a similar bug I once had, only that ORTS froze in my case, sounds keeping running. It also happened when the AI dispatcher attempted to clear some signal for my train, that close to a loop.
Is there a loop ahead in your case? If it is, the problems could be related. If not, well, than they´re not related :sign_thanks:
Cheers, Markus
Is there a loop ahead in your case? If it is, the problems could be related. If not, well, than they´re not related :sign_thanks:
Cheers, Markus
#3
Posted 14 September 2014 - 02:17 PM
disc, on 14 September 2014 - 01:43 PM, said:
Just experienced a very unusual crash, as it is not an exception, but real crash of the game.
unusual_error.png
unusual_error.png
Hmm, since you have the option, does selecting 'Debug the program' allow you to get a call stack we could use?
#4
Posted 14 September 2014 - 02:39 PM
#5
Posted 14 September 2014 - 02:43 PM
OK, so for possibly needed reference, let me add this link, please: http://www.elvastowe...__1#entry149153
Cheers, Markus
Cheers, Markus
#6
Posted 15 September 2014 - 03:03 AM
Is there any way to get detailed crash information?
#7
Posted 15 September 2014 - 03:34 AM
#8
Posted 15 September 2014 - 04:17 AM
I've attached visual studio to runactivityLAA.exe
These are the first lines of call stack, but how can i save it? Isn't a memory dump would be helpful? it's about 200 mbytes compressed...
mscorlib.dll!System.Collections.Generic.List<int>.Capacity.set(int value) Unknown mscorlib.dll!System.Collections.Generic.List<int>.EnsureCapacity(int min) Unknown RunActivityLAA.exe!ORTS.DeadlockInfo.GetFreePaths(ORTS.Train thisTrain = {ORTS.Train}) Line 11574 C# RunActivityLAA.exe!ORTS.DeadlockInfo.CheckDeadlockPathAvailability(ORTS.TrackCircuitSection startSection, ORTS.Train thisTrain) Line 11235 C# RunActivityLAA.exe!ORTS.TrackCircuitSection.IsAvailable(ORTS.Train.TrainRouted thisTrain) Line 4996 C#
These are the first lines of call stack, but how can i save it? Isn't a memory dump would be helpful? it's about 200 mbytes compressed...
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