Elvas Tower: Enable distant mountains, wire by default - Elvas Tower

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Enable distant mountains, wire by default Rate Topic: -----

#1 User is online   James Ross 

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Posted 12 September 2014 - 11:55 AM

Based on the survey, many people enable distant mountains (22 of 35) and wire (20 of 35).

Given that both are toggling key visual functionality, I believe they should both be on by default. I am not suggesting we remove either option, only that we change the default value from "off" to "on".

What do people think?

#2 User is offline   Csantucci 

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Posted 12 September 2014 - 12:35 PM

It's OK to me.

#3 User is offline   roeter 

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Posted 12 September 2014 - 01:36 PM

Couldn't it be set up such that it is default on when the route does have distant mountains defined, and off if it hasn't? Should not be that difficult to implement.

Regards,
Rob Roeterdink

#4 User is offline   disc 

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Posted 12 September 2014 - 01:46 PM

Why what happens if there are no distant mountains on route and distant mountains are on? Isn't the same as if it would be off?

#5 User is offline   thegrindre 

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Posted 12 September 2014 - 01:49 PM

I do not use DM so would prefer this option to be off and I disagree with Rob because I don't want them activated. As long as I can tick an option box for either off or on, I'll be happy.
I want control to choose and don't want to be forced, as Rob suggests.

:oldstry:

#6 User is online   Coonskin 

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Posted 12 September 2014 - 01:58 PM

If I'm understanding James correctly: "On/Off" is retained, but default would be "On". Am I understanding you correctly James?

#7 User is online   James Ross 

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Posted 12 September 2014 - 02:23 PM

View Postroeter, on 12 September 2014 - 01:36 PM, said:

Couldn't it be set up such that it is default on when the route does have distant mountains defined, and off if it hasn't? Should not be that difficult to implement.


View Postdisc, on 12 September 2014 - 01:46 PM, said:

Why what happens if there are no distant mountains on route and distant mountains are on? Isn't the same as if it would be off?


If you enable distant mountains and the current route has none, a small bit of unnecessary work is done in the loader process looking for distant mountains tiles and the renderer checks for any distant mountains to render separately, but as neither of these find anything there is no performance impact that I'm aware of. I don't see any point in having the setting vary dynamically (practically, that means either we have 3 states for the setting [on, off, auto] or we have no setting at all).

View Postthegrindre, on 12 September 2014 - 01:49 PM, said:

I do not use DM so would prefer this option to be off and I disagree with Rob because I don't want them activated. As long as I can tick an option box for either off or on, I'll be happy.
I want control to choose and don't want to be forced, as Rob suggests.


View PostCoonskin, on 12 September 2014 - 01:58 PM, said:

If I'm understanding James correctly: "On/Off" is retained, but default would be "On". Am I understanding you correctly James?


Yes, you're understanding correctly. Anyone who dislikes distant mountains or doesn't wish to use performance on them (on routes with distant mountains) will be able to deselect the option.

#8 User is offline   rdamurphy 

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Posted 12 September 2014 - 03:38 PM

Is it on or off by default in MSTS? (Honestly, it's been so long, I can't remember...)?

I would support "on by default" since it would fall under "best practices."

Robert

#9 User is offline   atsf37l 

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Posted 12 September 2014 - 07:42 PM

As one who runs over Lizard Head, Raton, Cumbres, Donner, Cajon, etc. I vote for DM ON as default. :oldstry:

#10 User is offline   markus_GE 

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Posted 13 September 2014 - 07:15 AM

I vote for on as default, too.

BTW, you wouldn´t necessarily need three states, James. If auto reliably turns DM on if they are present, OFF and AUTO would be enough. That could go with a simple change of ON to be the AUTO mode, IE to say AUTO mode be labelled as ON, which will also avoid question why there´s no separate ON state.

Cheers, Markus

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