Cab switching
#1
Posted 07 September 2014 - 09:59 AM
Same happens in normal activities. I thought this is fixed already.
#2
Posted 07 September 2014 - 02:16 PM
When a player train is 'formed' out of an AI train, it does use the timing of the AI train (i.e. the start of the player train - and thus the start of the activity - will be delayed if the incoming AI train is late), but it does use the consist as defined, not the consist of the arriving AI train.
When a player train 'forms' an AI train at the end of the run, nothing happens at all yet.
As for the cab : could you please check the cabview file and see what angle is set for the forward view?
Some cabviews - in particular for MU's - use 180 degree view directions, as the unit is actually running backward and reverse view' cabs were, ofcourse, introduced only later with Bin. These 180 degree front views confuse the logic as the trains are actually running in reverse in comparison with the cab position.
Regards,
Rob Roeterdink
#3
Posted 07 September 2014 - 03:14 PM
Position ( -0.5 2.5 -5 ) Direction ( 8 180 0 ) CabViewFile ( bdv_left.ACE ) CabViewWindow ( 0 0 640 480 ) CabViewWindowFile ( "" ) Position ( -0.5 2.5 -5 ) Direction ( 2 130 0 ) CabViewFile ( bdv_right.ACE ) CabViewWindow ( 0 0 640 480 ) CabViewWindowFile ( "" ) Position ( -0.5 2.5 -5 ) Direction ( 1 226 -1 )
#4
Posted 08 September 2014 - 12:53 AM
Regards,
Rob Roeterdink
#5
Posted 08 September 2014 - 01:08 AM
#6
Posted 08 September 2014 - 02:14 AM
#7
Posted 13 September 2014 - 10:49 PM
#8
Posted 16 September 2014 - 02:09 AM
Csantucci, on 13 September 2014 - 10:49 PM, said:
This seems to be working very well so far, I've put it through quite a number of tests.
Very welcome improvement.
Dennis
#9
Posted 24 September 2014 - 07:51 AM
Csantucci, on 13 September 2014 - 10:49 PM, said:
Hi, have noticed some vehicles where facing forwards and moving the reverser to the forwards position results in the train moving in the reverse direction, error occurs as of this code change (x1481, x1480 is OK).
For example this Russian loco: http://www.trainsim....ad/get/?id=1036.
Accompanying sounds: http://railroadsim.n...esel/tem2/i_170 and cabview: http://www.trainsim....oad/get/?id=995.
Can be seen in f4 HUD using explore mode.
https://farm4.staticflickr.com/3918/15342342295_0dedaeaf54_o.jpg
Cheers,
John.
#10
Posted 24 September 2014 - 08:36 AM
JohnnyS, on 24 September 2014 - 07:51 AM, said:
For example this Russian loco: http://www.trainsim....ad/get/?id=1036.
Accompanying sounds: http://railroadsim.n...esel/tem2/i_170 and cabview: http://www.trainsim....oad/get/?id=995.
Can be seen in f4 HUD using explore mode.
https://farm4.staticflickr.com/3918/15342342295_0dedaeaf54_o.jpg
Actually, that screenshot is showing correctly - if the cab is a rear-facing cab, anyway. Notice the "eye" at the bottom - that indicates which direction the cab view faces, so the green arrow should point towards it when you engage forwards (and you should move forwards from the cab view's perspective). Does the cab view move backwards when the reverse is forwards, or is it only that the Track Monitor is pointing downwards?