Genma Saotome, on 26 August 2014 - 03:42 PM, said:
I was quite surprised to see so little use of extended view distance. Could that be due to limitations is favored routes more than personal choices? A few others may well be from lack of understanding/documentation/too new to know about rather than not valued.
On routes which i use, there are already 2000+ draw calls at the less populated places (and the game is CPU limited), at most populated places there are ~9000 draw calls(with instancing enabled), so higher viewing distance than 2000 would render the game to a slideshow. And i rather use ShadowAllShapes, than higher view distance. Anyway, high view distance is needed only for routes that have high buildings, for others the distant mountains are enough.
And of course the memory, at populated places the memory usage easily goes over 1400 mbytes, which causes constant stuttering(not low fps, the game periodically stops, and makes frametime spikes) even with LAA executable on 64bit system with more than 1 gbyte free ram. I don't know why this happens but as i see, the game starts with light stuttering above 800 mbyte memory usage, at 1400 mbyte it reaches the "really annoying" level. It's the worst on non summer activities as the game loads all summer textures, then the seasonal ones too.