Crew riding on front of engine!
#1
Posted 16 June 2014 - 10:53 AM
I have been using OR for some time now on various routes and find it's great. Just recently I installed the english route "Black Country 1 (BC1)" and I note that in activity "BCIM_45308_Birmingham_Lichfield_City" using steam engine CCW_BR_B5_45308 that when the activity starts the crew are riding on the front of the engine and not in the cab!!. When I run this activity through MSTS the crew are where they are supposed to be, in the cab. Has anyone else come across this particular problem. By the way I have yet to check all the steamers on this route, this was the first one I have tried.
Mike
I should have said I am running OR experimental version X2299.
I have checked other steam engines and some have crew in cab and there are others where crew is outside !
#2
Posted 16 June 2014 - 11:44 AM
#3
Posted 16 June 2014 - 11:52 AM
Mike
I note that if I go back to OR V8 then the crew are IN the cab and not riding on the outside!
#4
Posted 26 October 2014 - 04:51 AM
In the Freightanim line within the eng or wag file there are three sets of data corresponding to the X,Y,Z of the position the shape should be displayed at in relation to the original point of origin. However, since the code was modified for the tender shape animation the crew shape animation only responds to vertical positioning where this is part of the tender wag file.
This therefore clearly identifies the need for OR to accommodate more than one FA on a base shape which can probably be easily added by using the ORTS prefix in the same way that other items are added to the MSTS file for OR to process. This would then allow for the crew animation to be placed with the engine, not the tender which is the underlying cause of the current bug.
#5
Posted 26 October 2014 - 01:01 PM
A case in point are Bill Pratt's RGS T-19's. The FA for the crew puts them in just the right place in the locomotive but the FA for the tender coal ends up high and up forward in the engine cab. So I have a locomotive and two separate tenders for each of these three engines, one for MSTS and one for OR.* I think this has to do with the actual animation involved with a coal pile in a "tender" wagon shape, which never worked right. I zeroed out the FA statement so the coal doesn't move because even though it stayed in place horizontally and laterally you never knew where it would start out vertically.
*This arrangement will be short lived 'cuz I'm running OR almost exclusively now! :sign_welcome:
#6
Posted 28 October 2014 - 08:45 AM
copperpen, on 26 October 2014 - 04:51 AM, said:
Please do this. There are other reasons for doing this. For example, a locomotive that uses a FreightAnim for many of its parts (now very common) could have a second FreightAnim, for example, to add a crew for lead diesel units. Indeed, a whole "secondary market" could be created in the sim community for producing modifying FreightAnim's for models that already have one FreigtAnim that should be left in place.
#7
Posted 28 October 2014 - 08:57 AM
copperpen, on 26 October 2014 - 04:51 AM, said:
Do you think the bug can be fixed? Extending things is cool and all, but if we can fix the bug as well that would be the best.
#8
Posted 28 October 2014 - 09:52 AM
#9
Posted 28 October 2014 - 10:35 AM
copperpen, on 28 October 2014 - 09:52 AM, said:
Okay, so how does it work in MSTS? I assume these models all work in MSTS. Are we ignoring something MSTS doesn't (or visa versa)?
#10
Posted 28 October 2014 - 01:08 PM