creating scenery objects
#1 Inactive_Tranzrail709_*
Posted 16 June 2014 - 01:27 AM
I'm working to upgrade an existing route and I'm building some new scenery items for this route.
I'm using 3ds MAX 2010 to build the items, I've sort of hit a road block with exporting the models for use in MSTS/Open Rails.
I know in the MSTS installation folder there is the utility called "conv3ds.exe" for converting 3DS files, but I have got no clue on how to use this program. Does anybody have any suggestions on this program or any other way to export models from 3ds MAX to MSTS?
Cheers
#2
Posted 16 June 2014 - 02:06 AM
there should be a file "conv3ds release notes" in the "utils" folder of your msts installation. Therein is described how to convert the files. On your CD1 of msts is a zip-file called techdocs.zip with a file called "Conversion of shapes and textures" which describes the whole procedure. If you have installed the updates for the msts-tools this file should be in the utils-folder too.
Short version to convert the file.
I would suggest you copy your 3ds-file, the conv3ds.exe and txt2uni.exe to a folder like c:\msts. Then open a commandline window and go to this folder (cd c:\msts). Then type
Quote
shape.s is your wanted name for your object, the 1000 in the sourcename shape.3ds means that your object will have a visibility of 1000m (You have to rename your shape like this, otherwise the visiblity will be 1m, and the object will be invisible).
After the conversion you have to type txt2uni.exe shape.s, otherwise the shapefile is in the wrong format for msts, since it can only read unicode-files.
Lutz
#3
Posted 16 June 2014 - 03:33 AM
#4 Inactive_Tranzrail709_*
Posted 16 June 2014 - 03:49 AM
I'll take a look at that and see where that takes me.
Cheers!
#5 Inactive_Tranzrail709_*
Posted 16 June 2014 - 01:13 PM
#6
Posted 16 June 2014 - 01:58 PM
#7
Posted 16 June 2014 - 03:31 PM
#8
Posted 18 June 2014 - 11:08 AM
Tranzrail709, on 16 June 2014 - 01:13 PM, said:
You shouldn't name the shapes like this but the material in the material editor
#9
Posted 18 June 2014 - 07:05 PM
Cheers Bazza.
PS Be aware there are errors in the default MSTS docs.
#10
Posted 20 June 2014 - 05:07 PM
captain_bazza, on 18 June 2014 - 07:05 PM, said:
The I've never tried a TGA file, but the Gmax "trainsim gamepack" seems to me to expect .ace files. Gmax doesn't understand what an .ace file is without the gamepack, though.
As noted above, Gmax's exporter does have some quirks to watch out for, but it's still the most robust and straight-forward platform for MSTS modeling IMO. :)