Elvas Tower: Signals in MP and direction on Loco - Elvas Tower

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Signals in MP and direction on Loco Rate Topic: -----

#1 User is offline   Howky 

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Posted 12 June 2014 - 02:18 AM

OR is very good, but it is a pity that the errors are not corrected two of which are long known.
First - Signal in MP

When I control lights manually do not work. (when i use Stop, Aproach,Proceed )

http://s26.postimg.org/ppsyphwt1/screen_1.jpg

http://s26.postimg.org/w283zbzv9/screen_2.jpg

And second - direction on Loco
When I go to the second station in locomotion.I must have direction backwards, so I can go ahead.

http://s26.postimg.org/r2ozx0gd1/Open_Rails_2014_06_12_12_12_19.jpg

#2 User is offline   Csantucci 

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Posted 12 June 2014 - 05:38 AM

Howky, about the second point I agree with you, even if it cannot be considered as an error, but as a missing function.
About the first point maybe I can help you, because I had the same problem that in my case was due to a specific configuration of the sigcfg.dat file, where for some SignalType there is no SignalAspect defined for STOP, and/or APPROACH_1, and/or CLEAR_2, because such signal aspect is generated by the sigscr.dat file. In this case OR does not know what SignalAspect to show when a signal is forced. To modify this the related SignalAspect lines have to be added to the SignalType entries. If you attach here the sigcfg.dat file of your route I can check if this is the problem, and if I have some time I can provide you a modified file.

#3 User is offline   Howky 

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Posted 12 June 2014 - 07:47 AM

sigcfg is here :)

http://ulozto.cz/xsehkebc/sigcfg-dat

#4 User is offline   Csantucci 

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Posted 12 June 2014 - 09:29 AM

I've looked at the file and it is as I supposed.
You should make a replacement in SignalTypes that have the line
		SignalAspects ( 0 )

and have SignalDrawStates that activate lights (e.g. SignalType PRED4/8; not SignalType MEZII, because it does not activate lights).

The replacement consists in replacing the above line with a block like below
		SignalAspects ( 3
			SignalAspect ( STOP			"Red"	SpeedKPH ( 0 )	)
			SignalAspect ( APPROACH_1		"Yellow"	)
			SignalAspect ( CLEAR_2			"Green"				)
		)

where you have to replace Red, Yellow and Green with the name of the SignalDrawState you want to show when you force the signal to Stop, Approach and Clear.

In some SignalType maybe you have SignalAspects different from 0, but one of the three above SignalAspect () is missing. In this case you have to add the missing lines and have to increase accordingly the number of SignalAspects.

I'm sorry I can't prepare myself the change, as I'm not able to understand the meaning of the SignalDrawStates.
You can try, and if you have some problem, you can report it here.

I suggest you to leave sigcfg.dat unaltered, and to create a specific one for OR. To do so, you create an "Openrails" folder within the route's folder, and within such folder you put your modified sigcfg.dat and the unaltered sigscr.dat. OR will use these files instead of those within the route's root folder.

#5 User is offline   Howky 

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Posted 12 June 2014 - 11:40 AM

I try but I do not know exactly what the file overwrite

#6 User is offline   Csantucci 

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Posted 12 June 2014 - 12:50 PM

View PostHowky, on 12 June 2014 - 11:40 AM, said:

I try but I do not know exactly what the file overwrite

When you have modified the file, attach it here and I will have a look.

#7 User is offline   delay 

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Posted 28 June 2014 - 09:51 AM

Hello, I do not know if I understood correctly. Adding image.
Before editing, I found the line "SignalAspects (0)" who I later replaced for "

SignalAspects (3
                         SignalAspect (STOP "Red" SpeedKPH (0))
                         SignalAspect (APPROACH_1 "Yellow")
                         SignalAspect (CLEAR_2 "Green")
                 )
"
Rightly so? Can be designed to show me what needs to be changed?
thank you

http://jpeg.cz/images/2014/06/28/w1IYl.jpg

http://jpeg.cz/images/2014/06/28/MlH7.jpg

I understood it correctly?

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